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Spore is a video game developed by Maxis and designed by Will Wright, released in September 2008.The game has drawn wide attention for its ability to simulate the development of a species on a galactic scope, using its innovation of user-guided evolution via the use of procedural generation for many of the components of the game, providing vast scope and open-ended gameplay.
Spore Origins is the mobile phone/iPhone [89] /iPod [90] spinoff of Spore, and as with the Nintendo DS version, focuses on a single phase of gameplay; in this case, the cell phase. The simplified game allows players to try to survive as a multicellular organism in a tide pool , similar to Flow . [ 91 ]
In biology, a spore is a unit of sexual (in fungi) or asexual reproduction that may be adapted for dispersal and for survival, often for extended periods of time, in unfavourable conditions. [1] Spores form part of the life cycles of many plants , algae , fungi and protozoa . [ 2 ]
Unlike the full version of Spore, the main game is roughly an hour long, and divided into 18 separate sections, or 30 sections in the iPhone and iPod touch version, with the player attacking and eating other organisms while avoiding being eaten by superior ones. On some devices, movement is achieved by pressing the phone keys in ordinal ...
The game takes place in the future about a group of intergalactic settlers who colonized a world they named Spore. The settlers and all life on Spore were mysteriously wiped out, and Earth received an S.O.S. from the planet twelve days after the disaster. The player is a lone explorer who sets out to uncover the mystery of the vanishing creatures.
Spore Creatures is a 2008 science fiction adventure game developed by Griptonite Games and published by Electronic Arts.The game is a spin-off of Spore in which a player controls and evolves a creature of their creation to save another creature from the clutches of an alien who plans on dominating the galaxy.
Spore-like cells, a specific class of stem cells; Spore print, a diagnostic character for identifying mushrooms; Resting spore, created by fungi; Milky spore, a bacterium of the white grubs of Japanese beetles; Bacterial morphological plasticity, bacteria changing into spores
The first example of adaptive music is generally said to have been in Space Invaders by Taito in 1978. The game's simple background music, a four-note ostinato which repeats continuously throughout gameplay, increases in tempo as time goes on and the aliens descend upon the player. [3]