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  2. Ultrawide formats - Wikipedia

    en.wikipedia.org/wiki/Ultrawide_formats

    21:9 movies usually refers to 1024:429 ≈ 2.387, the aspect ratio of digital ultrawide cinema formats, which is often rounded up to 2.39:1 or 2.4:1 Ultrawide resolution can also be described by its height, such as "UW 1080" and "1080p ultrawide" both stands for the same 2560×1080 resolution.

  3. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    QHD (Quad HD) or 1440p is a display resolution of 2560 × 1440 pixels. [ 13 ] [ 14 ] The name "QHD" reflects the fact that it has four times as many pixels as HD (720p). It is also sometimes called "WQHD" [ 15 ] [ 16 ] to distinguish it from qHD ( 960 × 540 ), otherwise it is technically redundant since the HD resolutions are all widescreen ...

  4. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    Full HD:1080 HDTV (1080i, 1080p Xbox One, Nintendo Switch) 1920: ... Ultra-Wide 4K: Sony Xperia 1, Sony Xperia 1 II, Sony Xperia 1 III, Sony Xperia 1 IV, ...

  5. 1440p - Wikipedia

    en.wikipedia.org/wiki/1440p

    Early 1440p computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.

  6. Comparison of high-definition smartphone displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_high...

    The following is a comparison of high-definition smartphone displays, containing information about their specific screen technology, resolution, size and pixel density.It is divided into three categories, containing smartphones with 720p, 1080p and 1440p displays.

  7. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    As of 2013, many games are adopting support for 21:9 ultrawide resolutions, [31] which can give a gameplay advantage due to increased field of view, [23] although this is not always the case. [32] 4:3 monitors have the best compatibility with older games released prior to 2005 when that aspect ratio was the mainstream standard for computer ...