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  2. Play therapy - Wikipedia

    en.wikipedia.org/wiki/Play_therapy

    Re-Mission 2 especially targets children, the game having been designed with the knowledge that today's western youth are immersed in digital media. [94] Mobile applications for anxiety, depression, relaxation, and other areas of mental health are readily available in the Android Play Store and the Apple App Store. [95]

  3. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational game plus standard training compared to standard training for mental health professionals [6] Summary Current very limited evidence suggests educational games could help mental health students gain more points in their tests, especially if they have left revision to the last minute. The one salient study should be refined and ...

  4. Play (activity) - Wikipedia

    en.wikipedia.org/wiki/Play_(activity)

    Contests, team-building exercises, fitness programs, mental health breaks, and other social activities make the work environment fun, interactive, and rewarding. [44] [better source needed] Playfighting, i.e. playful fights or fictive disputes, may contribute to organizations and institutions, as in youth care settings. Staff tries to down-key ...

  5. Mental health in education - Wikipedia

    en.wikipedia.org/wiki/Mental_health_in_education

    Mental health in education is the impact that mental health (including emotional, psychological, and social well-being) has on educational performance.Mental health often viewed as an adult issue, but in fact, almost half of adolescents in the United States are affected by mental disorders, and about 20% of these are categorized as “severe.” [1] Mental health issues can pose a huge problem ...

  6. Category:Video games about mental health - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_about...

    D (video game) Darkest Dungeon; Darkest Dungeon II; Daymare: 1998; Dead Space (2008 video game) Dead Space 2; Dead Space 3; Decarnation; Depression Quest; Désiré (video game) Desolate (video game) Devo Presents Adventures of the Smart Patrol (video game) Disco Elysium; Doki Doki Literature Club Plus! Doki Doki Literature Club! Dr. Jekyll and ...

  7. HealthCorps - Wikipedia

    en.wikipedia.org/wiki/HealthCorps

    The program claims to impact from 400 to 600 high school students per school per year. [2] The HealthCorps in-school program makes teens and pre-adolescents stronger by giving them practical life skills through interactive lessons, student-led events and demonstrations focused on the value and power of students' bodies and minds.

  8. Life story work - Wikipedia

    en.wikipedia.org/wiki/Life_story_work

    Recognising that adolescents communicate differently than younger children, Hammond and Cooper incorporate a range of accessible digital technologies to provide interactive and practical activities which aim to support practitioners to empower adolescents to take the lead in the creation of, and reflection upon, their own autobiographical ...

  9. Games for Health - Wikipedia

    en.wikipedia.org/wiki/Games_for_Health

    Games for Health is a part of the Serious Games Initiative. The conference has received media attention for its work to showcase the health and research implications of video games. [1] [2] [3] September 2004 – Madison, Wisconsin; September 2005 – Baltimore, Maryland; September 2006 – Baltimore, Maryland; May 2008 – Baltimore, Maryland