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Space Shuttle: A Journey into Space is a space flight simulator game designed by Steve Kitchen for the Atari 2600 and published by Activision in 1983. [1] It is one of the first realistic spacecraft simulations available for home systems.
Accompanied by a thick "Spacecraft Operations" manual with a chapter on use in the classroom, this flight simulator was marketed as being as educational as it was fun to play. The simulation is centered on a typical Space Shuttle mission to service a space station.
Space flight occurs beyond the Earth's atmosphere, and space flight simulators feature the ability to roll, pitch, and yaw. Space flight simulators use flight dynamics in a free environment; this free environment lets the spacecraft move within the three-dimensional coordinate system or the x, y, and z (applicate) axis.
The launch phase has the player decide whether launch conditions are stable enough to merit launch. If they give the implicit go-ahead, they engage in a light arcade sequence where the player attempts to keep the shuttle on course throughout its orbital burn. The more successful the player is, the closer the shuttle will be to the station.
The second mission of this video game requires players to build a space station. The object of Space Shuttle Project is to successfully launch and fly one of NASA's historic Space Shuttles as a shuttle commander. Gameplay is composed of several different types of missions, each broken up into short mini-games. [2]
In the game, the players control a Space Shuttle that departs from the Vehicle Assembly Building and returns to Earth at the Shuttle Landing Facility.. The game is organized into missions that emulate the experience of Space Shuttle missions, including launching the Hubble Space Telescope and using the Manned Maneuvering Unit to repair satellites. [1]
The user can zoom into various panels in a 2D view or directly select the various systems from the main menu, in real time and press buttons, turn knobs, flip switches as the mission requires. There is also constant and context-relevant mission-related audio communications between the Mission Control Center and the Space Shuttle guiding the ...
Users can travel through space in any direction or at any speed and can move forwards or backwards in time. [4] SpaceEngine is currently in beta status. Up to version 0.9.8.0E, released in August 2017, it was available as freeware for Microsoft Windows. Version 0.990 beta, the first paid edition, was released on Steam in June 2019.