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  2. Quadratic function - Wikipedia

    en.wikipedia.org/wiki/Quadratic_function

    To convert the standard form to factored form, one needs only the quadratic formula to determine the two roots r 1 and r 2. To convert the standard form to vertex form, one needs a process called completing the square. To convert the factored form (or vertex form) to standard form, one needs to multiply, expand and/or distribute the factors.

  3. Vertex (curve) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(curve)

    In the geometry of plane curves, a vertex is a point of where the first derivative of curvature is zero. [1] This is typically a local maximum or minimum of curvature, [ 2 ] and some authors define a vertex to be more specifically a local extremum of curvature. [ 3 ]

  4. Quadratic formula - Wikipedia

    en.wikipedia.org/wiki/Quadratic_formula

    Given a general quadratic equation of the form ⁠ + + = ⁠, with ⁠ ⁠ representing an unknown, and coefficients ⁠ ⁠, ⁠ ⁠, and ⁠ ⁠ representing known real or complex numbers with ⁠ ⁠, the values of ⁠ ⁠ satisfying the equation, called the roots or zeros, can be found using the quadratic formula,

  5. Kawasaki's theorem - Wikipedia

    en.wikipedia.org/wiki/Kawasaki's_theorem

    Kawasaki's theorem or Kawasaki–Justin theorem is a theorem in the mathematics of paper folding that describes the crease patterns with a single vertex that may be folded to form a flat figure. It states that the pattern is flat-foldable if and only if alternatingly adding and subtracting the angles of consecutive folds around the vertex gives ...

  6. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    A vertex of an angle is the endpoint where two lines or rays come together. In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices. [1] [2] [3]

  7. Quadratic equation - Wikipedia

    en.wikipedia.org/wiki/Quadratic_equation

    In mathematics, a quadratic equation (from Latin quadratus 'square') is an equation that can be rearranged in standard form as [1] + + =, where the variable x represents an unknown number, and a, b, and c represent known numbers, where a ≠ 0. (If a = 0 and b ≠ 0 then the equation is linear, not quadratic.)

  8. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    Lines in this space are defined to be sets of solutions of equations of the form + + = where not all of , and are zero. Satisfaction of the condition a x + b y + c z = 0 {\displaystyle ax+by+cz=0} depends only on the equivalence class of ( x , y , z ) , {\displaystyle (x,y,z),} so the equation defines a set of points in the projective plane.

  9. Simplex algorithm - Wikipedia

    en.wikipedia.org/wiki/Simplex_algorithm

    An extreme point or vertex of this polytope is known as basic feasible solution (BFS). It can be shown that for a linear program in standard form, if the objective function has a maximum value on the feasible region, then it has this value on (at least) one of the extreme points. [10]