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  2. Development of The Elder Scrolls IV: Oblivion - Wikipedia

    en.wikipedia.org/wiki/Development_of_The_Elder...

    Also on April 7, EB Games and GameStop began offering a coupon promising one free download of the "Horse Armor" pack with every purchase of the PC edition of Oblivion. [96] The "Wizard's Tower", called the "Frostcrag Spire" in-game, was released on April 24 for the same price as the "Orrery".

  3. List of commercial video games released as freeware

    en.wikipedia.org/wiki/List_of_commercial_video...

    TRS-80, Apple II, Atari 8-bit, TI-99/4A, PET, Commodore 64, IBM PC, VIC-20, ZX Spectrum, BBC Micro, Electron: Scott Adams: The Adventures of Fatman: 2003 2003 A point-and-click adventure Windows Michael Doak Released on studio's closing as CC-ND-NC "abandonware" Adventures of Maddog Williams in the Dungeons of Duridian, The: 1992 1996 [4] Adventure

  4. The Elder Scrolls IV: Oblivion - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:_Oblivion

    The Elder Scrolls IV: Oblivion is a 2006 action role-playing game developed by Bethesda Game Studios, and co-published by Bethesda Softworks and 2K Games.It is the fourth installment in The Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007.

  5. List of The Elder Scrolls video games - Wikipedia

    en.wikipedia.org/wiki/List_of_The_Elder_Scrolls...

    Development of The Elder Scrolls IV: Oblivion began in 2002, and focused on artificial intelligence improvements that interact dynamically with the game world. [5] Released in 2006, the game achieved commercial success and critical acclaim; expansion packs Knights of the Nine and Shivering Isles were released for the game.

  6. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    After using the Gamebryo engine to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's capabilities were becoming too outdated and began work on the Creation Engine for their next game, The Elder Scrolls V: Skyrim, by forking the codebase used for Fallout 3.

  7. Skyblivion - Wikipedia

    en.wikipedia.org/wiki/Skyblivion

    In 2012, Zilav, a modder and member of The Elder Scrolls Renewal Project began a project to port The Elder Scrolls IV: Oblivion's assets into the Creation Engine (which was used to make Oblivion's sequel, The Elder Scrolls V: Skyrim). To do this, work was done on writing a tool to port the assets from Oblivion into the engine. However ...

  8. The Elder Scrolls Travels - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_Travels

    The Elder Scrolls Travels: Dawnstar is a role-playing video game developed for J2ME and BREW devices, in the style of the games from the main The Elder Scrolls series. [3] [4] Like the other two titles in The Elder Scrolls Travels series, it was developed and published by Vir2L Studios.

  9. The Elder Scrolls III: Morrowind - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_III:...

    The Elder Scrolls III: Morrowind is a 2002 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the third installment in The Elder Scrolls series, following 1996's The Elder Scrolls II: Daggerfall, and was released for Microsoft Windows and Xbox.