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  2. Chess rating system - Wikipedia

    en.wikipedia.org/wiki/Chess_rating_system

    A chess rating system is a system used in chess to estimate the strength of a player, based on their performance versus other players. They are used by organizations such as FIDE , the US Chess Federation (USCF or US Chess), International Correspondence Chess Federation , and the English Chess Federation .

  3. Universal Rating System - Wikipedia

    en.wikipedia.org/wiki/Universal_Rating_System

    The Universal Rating System (URS) is a system for rating chess players devised by Jeff Sonas, Mark Glickman, J. Isaac Miller and Maxime Rischard. It was introduced to determine seedings and qualifications for the 2017 Grand Chess Tour .

  4. Elo rating system - Wikipedia

    en.wikipedia.org/wiki/Elo_rating_system

    Games, the Internet Chess Club (ICC) and the Free Internet Chess Server (FICS). However, each organization has taken a different approach to dealing with the uncertainty inherent in the ratings, particularly the ratings of newcomers, and to dealing with the problem of ratings inflation/deflation.

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    www.aol.com/games/play/masque-publishing/chess

    Play free chess online against the computer or challenge another player to a multiplayer board game. With rated play, chat, tutorials, and opponents of all levels!

  6. Performance rating (chess) - Wikipedia

    en.wikipedia.org/wiki/Performance_rating_(chess)

    Performance rating (abbreviated as Rp) in chess is the level a player performed at in a tournament or match based on the number of games played, their total score in those games, and the Elo ratings of their opponents. It is the Elo rating a player would have if their performance resulted in no net rating change.

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  8. Chessmetrics - Wikipedia

    en.wikipedia.org/wiki/Chessmetrics

    In 2006 economists Charles C. Moul and John V. C. Nye used Chessmetrics to determine the "expected" results of games, and wrote: Ratings in chess that make use of rigorous statistics to produce good estimates of relative player strength are now relatively common, but comparing ratings across different time periods is often complicated by idiosyncratic changes (cf. Elo, 1968 for the pioneering ...

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