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  2. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...

  3. Storytelling System - Wikipedia

    en.wikipedia.org/wiki/Storytelling_System

    All Attributes are rated on a scale from one to five dots. Two dots represents an average capacity in that attribute, while five displays the peak of human ability. Attributes generally cannot have a rank of zero within the Storytelling System. Characters have a wide array of Skills to choose from that represent specialized areas of knowledge.

  4. The Elder Scrolls IV: Oblivion - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:_Oblivion

    The Elder Scrolls IV: Oblivion is a 2006 action role-playing game developed by Bethesda Game Studios, and co-published by Bethesda Softworks and 2K Games.It is the fourth installment in The Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007.

  5. The Outer Worlds - Wikipedia

    en.wikipedia.org/wiki/The_Outer_Worlds

    The chosen attributes and aptitude cannot be changed after character creation but players will get more attribute points as the game progresses. [ 3 ] A spaceship named the Unreliable serves as players' hub of operation, where players can select fast travel destinations on different planets in the Halcyon system. [ 4 ]

  6. The Elder Scrolls - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls

    However, in Daggerfall, Morrowind, and Oblivion, the series took a skill-based approach to character advancement. Players develop their characters' skills by applying them and only level-up when a certain set of skills have been developed. Skyrim took a new approach, where the more a skill is leveled, the more it helps to level the character ...

  7. The Elder Scrolls IV: Knights of the Nine - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:...

    Players begin Oblivion by defining their character; deciding on its skill set, specialization, physical features, and race. Knights of the Nine is an example of open-ended -style gameplay: the main quest may be delayed or completely ignored as the player explores the game world, follows side quests, interacts with NPCs , and develops a ...

  8. The Shadowfell: Gloomwrought and Beyond - Wikipedia

    en.wikipedia.org/wiki/The_Shadowfell:_Gloom...

    The Shadowfell contains the information a Dungeon Master needs to run adventures set in the plane known as the Shadowfell with details on locations such as the Darkreach Mountains, Dead Man's Cross and the House of Black Lanterns, Gloomwrought, Letherna, the Oblivion Bog, and Thyrin Gol. [1]

  9. Role-playing game terms - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game_terms

    Attributes: Natural, in-born characteristics shared by all characters. Functional attributes, such as physical strength or wisdom , have a mechanical impact on gameplay while cosmetic attributes, such as visual appearance, allow a player to define their character within the game.