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In gacha games, players pay virtual currency (bought with real money or acquired in-game) to acquire random game characters or pieces of equipment of varying rarity and usefulness. This is a variant of the loot box mechanic where players spend currency to acquire an entire set of random game items.
This is a list of the most-played mobile games ordered by their player count, which include reported player data, registered accounts, and/or monthly active users. For non-mobile games, see the list of most-played video games by player count.
Some of these games are very clearly gacha games but don't seem to have said label on this list, and I was wondering if there was any reason why. Yamakirisei 22:38, 3 June 2021 (UTC) I don't see any reason why it should be listed as a genre. "Gacha" is a type of F2P business model, rather than a genre in itself.
This is a listing of largest video game publishers and developers ranked by reported revenue over $100 million. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming. [1] [2] Out of the 59 largest video game companies, 14 are located in the United States, 11 in Japan, and 7 in South ...
Computer game – $22 billion [158] Video game Neople Nexon Tencent: Cars: 2006 $21.5 billion: Merchandise sales – $19.114 billion [am] Box office – $1.799 billion [an] DVD & Blu-ray sales – $634 million [ao] Animated film Pixar John Lasseter Pixar (The Walt Disney Company) Candy Crush: 2012 $20 billion: Video games – $20 billion [165 ...
Five years after its release on mobile, the Candy Crush Saga series has received over 2.7 billion downloads, and the game has been one of the highest-grossing and most-played mobile apps in that time frame. As of September 2023, it had reached over $20 billion in lifetime revenue.
Worldwide, the game grossed $982 million in 2017, making it the year's sixth highest-grossing mobile game. [33] In 2018, it grossed at least ¥134.8 billion ( $1,228 million ), including ¥120.4 billion in Japan (where it was the year's second highest-grossing mobile game) [ 34 ] along with ¥14.4 billion overseas during the first half of the ...
The game grossed ¥20.9 billion ($190.43 million) between January and October 2017. [14] In 2018, it grossed ¥33.9 billion ($308.88 million) where it was the year's sixth highest-grossing mobile game. [15] Combined, the game grossed at least ¥54.8 billion ($499 million) in Japan between 2017 and 2018.
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