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The research shows de-escalation training is effective, ... which includes at least one de-escalation scenario using virtual reality. The virtual situation changes in real time, with threats and ...
In the military, de-escalation is a way to prevent military conflict escalation. A historic example is the teaching harvested from the Proud Prophet war simulation of a conflict between the US and the USSR, which took place in 1983. In war-time diplomacy, de-escalation is used as an exit strategy, sometimes called an "off-ramp" or "slip road ...
The police department of Sacramento, California is adding virtual reality to its training to enhance cultural competency and implicit bias... View Article The post Sacramento using virtual reality ...
ICE's basic training program, he said, added more emphasis on de-escalation in 2022. FLETC did not respond to detailed queries about how ICE agents are trained.
As a result, virtual reality entertainments are augmented by role-players skilled in the use of digital puppetry who don motion capture suits and perform as interactive avatars within virtual environments. These human-in-the-loop simulations are known as "ractives" (an abbreviation of "interactives"), and the performers who drive them are ...
George Thompson (1941–2011), author of Verbal Judo, advanced the field of verbal self-defense by breaking down how to apply the techniques for de-escalation and defusing used by professionally trained police officers. He was one of the leading experts in verbal self-defense tactics and trained law-enforcement agencies around the world.
Virtual Heroes, Inc. is a developer of serious games in Raleigh, North Carolina, United States. It was founded in 2004. Virtual Heroes' initial projects focused on creating new technology and content for the U.S. Army game America's Army. [1] [2] The company has expanded to develop serious games, 3D computer simulations, and training applications.
The first Canadian virtual reality film festival was the FIVARS Festival of International Virtual & Augmented Reality Stories, founded in 2015 by Keram Malicki-Sánchez. [131] In 2016, the first Polish VR program, The Abakanowicz Art Room was realized – it documented the art office of Magdalena Abakanowicz , made by Jarosław Pijarowski and ...
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