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Skyshield air-defence system is a modular, light weight, short range air defense (SHORAD) system developed by the Swiss corporation Oerlikon Contraves (now a subsidiary of Rheinmetall of Germany). The successor to the Skyguard defense system, Skyshield is intended to rapidly acquire and destroy threatening aircraft and missiles , as well as to ...
A tier list is a concept originating in video game culture where playable characters or other in-game elements are subjectively ranked by their respective viability as part of a list. Characters listed high on a tier list of a specific game are considered to be powerful characters compared to lower-scoring characters, and are therefore more ...
The system creates a corridor for multiple attacking aircraft, thus increasing aircraft survivability in time and providing attack options. The Sky Shield pod covers the frequency spectrum range from D band to Ku band and includes a digital interferometer system for signal detection, a DRFM -based technique generator and a modular solid-state ...
The system itself is based on Oerlikon Contraves' Skyshield air defence gun system. A MANTIS system consists of six 35 mm automatic guns (capable of firing 1,000 rounds per minute), a ground control unit and two sensor units. The guns fire programmable AHEAD ammunition, developed by Rheinmetall Weapons and Munitions - Switzerland (formerly ...
Shindo or Shindō may refer to: Japan Meteorological Agency seismic intensity scale ( 震度 , shindo ) Shindo (religion) (신도), an alternative name of Korean Shamanism used by Shamanic associations in modern South Korea.
Pages in category "Shindo 7 earthquakes" The following 10 pages are in this category, out of 10 total. This list may not reflect recent changes. 0–9.
The JMA scale is expressed in levels of seismic intensity from 0 to 7 in a manner similar to that of the Mercalli intensity scale, which is not commonly used in Japan.The JMA uses seismic intensity meters to automatically calculate peak ground acceleration in real-time, reporting intensities based on measurements from observation points.
A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.