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  2. Comparison of data-serialization formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_data...

    C, C#, Go, Java, JavaScript, Python, Rust — Java serialization Oracle Corporation — Yes Java Object Serialization: Yes No Yes No Yes — JSON: Douglas Crockford: JavaScript syntax: Yes STD 90/RFC 8259 (ancillary: RFC 6901, RFC 6902), ECMA-404, ISO/IEC 21778:2017: No, but see BSON, Smile, UBJSON: Yes

  3. FlatBuffers - Wikipedia

    en.wikipedia.org/wiki/FlatBuffers

    FlatBuffers can be used in software written in C++, C#, C, Go, Java, JavaScript, Kotlin, Lobster, Lua, PHP, Python, Rust, Swift, and TypeScript. The schema compiler runs on Android , Microsoft Windows , macOS , and Linux , [ 3 ] but games and other programs use FlatBuffers for serialization work on many other operating systems as well ...

  4. Gson - Wikipedia

    en.wikipedia.org/wiki/Gson

    write a custom serializer and/or deserializer so that they can control the whole process, and even deserialize instances of classes for which the source code is inaccessible. write an InstanceCreator, which allows them to deserialize instances of classes without a defined no-args constructor.

  5. Serialization - Wikipedia

    en.wikipedia.org/wiki/Serialization

    Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...

  6. Smile (data interchange format) - Wikipedia

    en.wikipedia.org/wiki/Smile_(data_interchange...

    Smile is a computer data interchange format based on JSON.It can also be considered a binary serialization of the generic JSON data model, which means tools that operate on JSON may be used with Smile as well, as long as a proper encoder/decoder exists for the tool.

  7. Marshalling (computer science) - Wikipedia

    en.wikipedia.org/wiki/Marshalling_(computer_science)

    Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object.. Marshalling is describing the overall intent or process to transfer some live object from a client to a server (with client and server taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie.

  8. CBOR - Wikipedia

    en.wikipedia.org/wiki/CBOR

    Types 2 and 3 have a count field which encodes the length in bytes of the payload. Type 2 is an unstructured byte string. Type 3 is a UTF-8 text string. A short count of 31 indicates an indefinite-length string. This is followed by zero or more definite-length strings of the same type, terminated by a "break" marker byte.

  9. Type conversion - Wikipedia

    en.wikipedia.org/wiki/Type_conversion

    The actions of type conversion in Eiffel, specifically converts to and converts from are defined as: A type based on a class CU converts to a type T based on a class CT (and T converts from U) if either CT has a conversion procedure using U as a conversion type, or CU has a conversion query listing T as a conversion type

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