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The C language provides the four basic arithmetic type specifiers char, int, float and double (as well as the boolean type bool), and the modifiers signed, unsigned, short, and long.
byte, short, int, long, char (integer types with a variety of ranges) float and double, floating-point numbers with single and double precisions; boolean, a Boolean type with logical values true and false; returnAddress, a value referring to an executable memory address. This is not accessible from the Java programming language and is usually ...
The Byte, Short, Integer, Long, Float, and Double wrapper classes are all subclasses of the Number class. The wrapper classes BigDecimal and BigInteger are not one of the primitive wrapper classes but are immutable. [4] [5]
NOTE C does not specify a radix for float, double, and long double. An implementation can choose the representation of float, double, and long double to be the same as the decimal floating types. [2] Despite that, the radix has historically been binary (base 2), meaning numbers like 1/2 or 1/4 are exact, but not 1/10, 1/100 or 1/3.
Almost all programming languages supply one or more integer data types. They may either supply a small number of predefined subtypes restricted to certain ranges (such as short and long and their corresponding unsigned variants in C/C++); or allow users to freely define subranges such as 1..12 (e.g. Pascal/Ada). If a corresponding native type ...
Switch statements in Java can use byte, short, char, and int (not long) primitive data types or their corresponding wrapper types. Starting with J2SE 5.0, it is possible to use enum types . Starting with Java SE 7, it is possible to use Strings. [ 2 ]
convert an int into a byte i2c 92 1001 0010 value → result convert an int into a character i2d 87 1000 0111 value → result convert an int into a double i2f 86 1000 0110 value → result convert an int into a float i2l 85 1000 0101 value → result convert an int into a long i2s 93 1001 0011 value → result convert an int into a short iadd 60
A short (two bytes) will be 2-byte aligned. An int (four bytes) will be 4-byte aligned. A long (four bytes) will be 4-byte aligned. A float (four bytes) will be 4-byte aligned. A double (eight bytes) will be 8-byte aligned on Windows and 4-byte aligned on Linux (8-byte with -malign-double compile time option).