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  2. Wikipedia:Free sound resources - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Free_sound_resources

    From field-recordings to sound fx, drum loops and musical instrument samples. CC0, CC BY, CC BY-NC Samplibrary: No Yes Custom HD 96khz 24 bit wav recorded sounds with ongoing free new sounds and The Suggestion Engine where creators can request sounds Royalty Free Videvo Sound Effects: Yes Yes

  3. Wikipedia:List of sound files - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:List_of_sound_files

    If you would like to help expand and improve this list, and integrate it with other Wikipedia articles, please visit the free music taskforce. Smartphones like the iPhone can store and play music listed here, using various free apps such as Capriccio. See /playlist for a sampling of URLs to use with other music players.

  4. Sample Magic - Wikipedia

    en.wikipedia.org/wiki/Sample_Magic

    Sample Magic is a pro-audio company with offices in London and Los Angeles.. They produce, publish and sell royalty-free musical elements, synthesizer presets, plugins and MIDI content via their online music store and third party distributors such as Beatport. [1]

  5. Loop (music) - Wikipedia

    en.wikipedia.org/wiki/Loop_(music)

    In music, a loop is a repeating section of sound material. Short sections can be repeated to create ostinato patterns. Longer sections can also be repeated: for example, a player might loop what they play on an entire verse of a song in order to then play along with it, accompanying themselves.

  6. Stock sound effect - Wikipedia

    en.wikipedia.org/wiki/Stock_sound_effect

    Dozens of other websites now provide stock sounds for movies, video games, and software. Others such as Freesound aim to provide free sound effects under the public domain. Over the years, with the evolution of sound recording technology and new formats, the format used for sound effects libraries also evolved.

  7. Sampling (music) - Wikipedia

    en.wikipedia.org/wiki/Sampling_(music)

    In the words of Greg Milner, author of Perfecting Sound Forever, musicians "didn't just want the sound of John Bonham's kick drum, they wanted to loop and repeat the whole of 'When the Levee Breaks'." [9] Linn said: "It was a very pleasant surprise. After 60 years of recording, there are so many prerecorded examples to sample from.