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  2. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    A photorealistic 3D render of 6 computer fans using radiosity rendering, DOF and procedural materials. Rendering is the final process of creating the actual 2D image or animation from the prepared scene.

  3. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Realistic 3D rendering requires finding approximate solutions to the rendering equation, which describes how light propagates in an environment. Real-time rendering uses high-performance rasterization algorithms that process a list of shapes and determine which pixels are covered by each shape.

  4. List of 3D rendering software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_rendering_software

    This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.

  5. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    Rendering converts a model into an image either by simulating light transport to get photo-realistic images, or by applying an art style as in non-photorealistic rendering. The two basic operations in realistic rendering are transport (how much light gets from one place to another) and scattering (how surfaces interact with light).

  6. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI ) to real-time image analysis , but is most often used in reference to interactive 3D computer graphics ...

  7. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

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