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The scroll wheel on a mouse has been invented multiple times by different people unaware of the others' work. Other scrolling controls on a mouse, and the use of a wheel for scrolling both precede the combination of wheel and mouse. The earliest known example of the former is the Mighty Mouse prototype developed jointly by NTT, Japan and ETH Zürich, Switzer
A jointly developed mouse by Japanese and Swiss companies may mark the first appearance of a wheel-function on a mouse back in 1985. They developed what was a thumb wheel for their companies, the (original) "Mighty Mouse." [4] This mouse did not catch any traction in the world computing market.
Carmack used these capabilities to create a buffer that is 64 pixels wider and taller than the screen, leaving room for two extra rows and columns of tiles in the buffer off the edge of the screen. He used the offset capabilities of the card to let the screen slide through the buffer for smooth scrolling, which partially reveals the extra tiles.
Mouse wheel may refer to: Hamster wheel; Treadmill; Treadwheel; The scroll wheel of a computer mouse This page was last edited on 5 ...
The spinning pinwheel is a type of progress indicator and a variation of the mouse pointer used in Apple's macOS to indicate that an application is busy. [ 1 ] Officially, the macOS Human Interface Guidelines refer to it as the spinning wait cursor , [ 2 ] but it is also known by other names.
To reinvent the wheel is to attempt to duplicate—most likely with inferior results—a basic method that has already previously been created or optimized by others.. The inspiration for this idiomatic metaphor is that the wheel is an ancient archetype of human ingenuity (one so profound that it continues to underlie much of modern technology).
Activision's Pitfall!, beside being one of the more successful third-party games, also established the foundation of side-scrolling platform games. [32] Utopia for the Intellivision was the first city-building game and considered one of the first real-time strategy games .
Many, though not all, such designs include a trigger button in the center of the button arrangement, usually labeled "Enter", "OK", or the like. Some older devices do not have D-pads as such, but simple single-axis, up/down or left/right pads. On some remotes, the D-pad can also be used to control a robot using a signal-compatible receiver.