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Construction and management simulation. Business simulation game; City-building game; Government simulation; Life simulation game. God game; Social simulation game
A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.
[7] [7] Lost business productivity by employees playing Solitaire became a common concern since the game was included in Windows by default. [8] The Microsoft Hearts Network was included with Windows for Workgroups 3.1, as a showcase of NetDDE technology by enabling multiple players to play simultaneously across a computer network. [9]
WolfQuest is a 3D wildlife simulation video game originally developed by the Minnesota Zoo and game developer company Eduweb, and developed solely by Eduweb since 2013. The game's main purpose is to help players understand wolves and the roles they play in nature by being virtually incarnated as a gray wolf themselves.
The game was released as an online video game in 2006. [2] [1] Russian game developer Akella published the game for release on September 18, [citation needed] while Ubisoft published the game on November 16. [5] A later agreement with Discovery Channel and Animal Planet brought the game to Europe, where it was published by Xplosiv on April 5, 2007.
Zoo Tycoon is a zoo simulation video game putting the player in control of their own fictional zoo business. The gameplay formula introduced in the original Zoo Tycoon in 2001 received updates throughout the series, but its theme and main motifs remain unchanged: players must build, expand, and/or upgrade a zoo by purchasing animals, creating suitable animal habitats, and allocating staff and ...