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The weasel program or Dawkins' weasel is a thought experiment and a variety of computer simulations illustrating it. Their aim is to demonstrate that the process that drives evolutionary systems—random variation combined with non-random cumulative selection—is different from pure chance.
Roko's basilisk is a thought experiment which states that an otherwise benevolent artificial superintelligence in the future would be incentivized to create a virtual reality simulation to torture anyone who knew of its potential existence but did not directly contribute to its advancement or development, in order to incentivize said advancement.
Scientists also use thought experiments when particular physical experiments are impossible to conduct (Carl Gustav Hempel labeled these sorts of experiment "theoretical experiments-in-imagination"), such as Einstein's thought experiment of chasing a light beam, leading to special relativity. This is a unique use of a scientific thought ...
Through the power of exponential growth, the player's horde of probes overwhelms the Drifters while devouring the remaining matter in the universe to produce a final tally of 30 septendecillion (3 × 10 55) paperclips, and ending the game. The player can restart in a parallel universe "next door" or a simulated universe "within". In the version ...
The thought experiment starts by placing a computer that can perfectly converse in Chinese in one room, and a human that only knows English in another, with a door separating them. Chinese characters are written and placed on a piece of paper underneath the door, and the computer can reply fluently, slipping the reply underneath the door.
While a monkey is used as a mechanism for the thought experiment, it would be unlikely to ever write Hamlet, according to researchers.. The infinite monkey theorem states that a monkey hitting keys at random on a typewriter keyboard for an infinite amount of time will almost surely type any given text, including the complete works of William Shakespeare.
Kavka's toxin puzzle is a thought experiment about the possibility of forming an intention to perform an act which, following from reason, is an action one would not actually perform. It was presented by moral and political philosopher Gregory S. Kavka in "The Toxin Puzzle" (1983), and grew out of his work in deterrence theory and mutual ...
The experience machine or pleasure machine is a thought experiment put forward by philosopher Robert Nozick in his 1974 book Anarchy, State, and Utopia. [1] It is an attempt to refute ethical hedonism by imagining a choice between everyday reality and an apparently preferable simulated reality.