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  2. Eric Michelman - Wikipedia

    en.wikipedia.org/wiki/Eric_Michelman

    A jointly developed mouse by Japanese and Swiss companies may mark the first appearance of a wheel-function on a mouse back in 1985. They developed what was a thumb wheel for their companies, the (original) "Mighty Mouse." [4] This mouse did not catch any traction in the world computing market.

  3. Scroll wheel - Wikipedia

    en.wikipedia.org/wiki/Scroll_wheel

    The scroll wheel on a mouse has been invented multiple times by different people unaware of the others' work. Other scrolling controls on a mouse, and the use of a wheel for scrolling both precede the combination of wheel and mouse. The earliest known example of the former is the Mighty Mouse prototype developed jointly by NTT, Japan and ETH Zürich, Switzer

  4. Adaptive tile refresh - Wikipedia

    en.wikipedia.org/wiki/Adaptive_tile_refresh

    Carmack used these capabilities to create a buffer that is 64 pixels wider and taller than the screen, leaving room for two extra rows and columns of tiles in the buffer off the edge of the screen. He used the offset capabilities of the card to let the screen slide through the buffer for smooth scrolling, which partially reveals the extra tiles.

  5. Mouse wheel - Wikipedia

    en.wikipedia.org/wiki/Mouse_wheel

    Download QR code; Print/export ... Appearance. move to sidebar hide. Mouse wheel may refer to : Hamster wheel; Treadmill ... The scroll wheel of a computer mouse

  6. D-pad - Wikipedia

    en.wikipedia.org/wiki/D-pad

    Many, though not all, such designs include a trigger button in the center of the button arrangement, usually labeled "Enter", "OK", or the like. Some older devices do not have D-pads as such, but simple single-axis, up/down or left/right pads. On some remotes, the D-pad can also be used to control a robot using a signal-compatible receiver.

  7. Ultima Underworld: The Stygian Abyss - Wikipedia

    en.wikipedia.org/wiki/Ultima_Underworld:_The...

    The player uses a freely movable mouse cursor to interact with the game's world, and with the icon-based interface on the heads-up display (HUD). Each icon has a specific effect; for example, the player uses the Look icon to examine objects closely, while the Fight icon readies the weapons of the player character .

  8. Day of the Tentacle - Wikipedia

    en.wikipedia.org/wiki/Day_of_the_Tentacle

    This was the last SCUMM game to use the original interface of having the bottom of the screen being taken up by a verb selection and inventory; starting with the next game to use the SCUMM engine, Sam & Max Hit the Road, the engine was modified to scroll through a more concise list of verbs with the right mouse button and having the inventory ...

  9. Steering wheel - Wikipedia

    en.wikipedia.org/wiki/Steering_wheel

    A tilt-away wheel was introduced by Ford in 1967 after updates to Federal Motor Vehicle Safety Standards requirements. Though it was an update to the swing-away steering wheel, which did not meet updated safety standards, it offers limited movement but added convenience due to the automatic pop-over function over its predecessor. [35]