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Bolivian Canasta is similar to Samba, as it uses three decks and sequence melds. [17] Play is to 15,000. Wild card canastas (bolivias) count 2,500. A side must have a samba (called escalera in this game) and at least one other canasta to go out. Red threes only count positive if two or more canastas have been melded.
In the original version of the game, there are only two types of units; land and sea. Three military units would cost your superpower, 300 million, and one of each resource, referred to as a "set". Many expansion packs added more playable units to the game. In 1990 "Main Battle-Tanks" expansion was released adding tanks to the game.
Gameplay of the primary game mode on the Dreamcast version. Samba de Amigo is played with a pair of maracas.As a song plays, the player, guided by on-screen graphics, must shake the maracas at high, middle, or low heights with the beat of the music, or occasionally must strike poses with the maracas held in various positions.
This game is the same as 500 rum, with the following exceptions. Four players are organized into two teams of two players each, with partners facing each other across the table. The rules are exactly as in 500 rum, except the partners may play off on each other's matched sets and sequences in an effort to go out as quickly as possible.
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[[Category:Board game diagram templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Board game diagram templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
Surakarta gameboard and starting setup. Surakarta is an Indonesian abstract strategy board game for two players, named after Surakarta, Central Java.The game features an unusual method of capture which is "possibly unique" and "not known to exist in any other recorded board game".
Battle of the Bulge is a two-player game in which the German player must attack aggressively in order to attempt to change Germany's historical defeat into victory, while the American player must be able to transition from delaying tactics in the early game to assaults once force superiority is gained in the late game in order to replicate the historical Allied victory.