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Version 1.0 was rewritten to use version 1.0 of Sencha's Ext JS library instead. It also added support for inbetweening and sharing projects. [6] The next version, 0.20, was a complete rewrite to support version 2.0 of Ext JS, and used the OnlyPaths library by josep_ssv, which extended RichDraw and was designed specifically for Ajax Animator.
Verge3D enables users to convert content from 3D modelling tools (Blender, 3ds Max, and Maya are currently supported) to view in a web browser. Verge3D was created by the same core group of software engineers that previously created the Blend4Web framework.
Flare3D has been used to develop popular [vague] browser-based video games such as FarmVille 2 and CityVille 2. [5] [6] Flare3D is one of the first frameworks to make GPU-accelerated 3D applications practical for web browsers, and is similar in purpose and design to Away3D.
For whatever reason this week's launch of the beta version of AMD's Fusion Media Explorer, the company's first forray in the social media hub / browser space, isn't being met with a mountain of buzz.
Source Filmmaker (often abbreviated as SFM) is a 3D computer graphics software tool published by Valve for creating animated films, which uses the Source game engine. [6] Source Filmmaker has been used to create many community-based animated shorts for various Source games, such as Team Fortress 2, the Left 4 Dead series, and Half-Life 2.
In December 1996 Macromedia acquired FutureWave and FutureSplash Animator became Macromedia Flash 1.0. The original naming of SWF came out of Macromedia's desire to capitalize on the well-known Macromedia Shockwave brand; Macromedia Director produced Shockwave files for the end user, so the files created by their newer Flash product tried to ...