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  2. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    A basic 3D rotation (also called elemental rotation) is a rotation about one of the axes of a coordinate system. The following three basic rotation matrices rotate vectors by an angle θ about the x-, y-, or z-axis, in three dimensions, using the right-hand rule—which codifies their alternating signs.

  3. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    If the 4th component of the vector is 0 instead of 1, then only the vector's direction is reflected and its magnitude remains unchanged, as if it were mirrored through a parallel plane that passes through the origin. This is a useful property as it allows the transformation of both positional vectors and normal vectors with the same matrix.

  4. Vector graphics - Wikipedia

    en.wikipedia.org/wiki/Vector_graphics

    Vector-based devices, such as the vector CRT and the pen plotter, directly control a drawing mechanism to produce geometric shapes. Since vector display devices can define a line by dealing with just two points (that is, the coordinates of each end of the line), the device can reduce the total amount of data it must deal with by organizing the ...

  5. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .

  6. List of moments of inertia - Wikipedia

    en.wikipedia.org/wiki/List_of_moments_of_inertia

    In general, it may not be straightforward to symbolically express the moment of inertia of shapes with more complicated mass distributions and lacking symmetry. When calculating moments of inertia, it is useful to remember that it is an additive function and exploit the parallel axis and perpendicular axis theorems .

  7. Geometric primitive - Wikipedia

    en.wikipedia.org/wiki/Geometric_primitive

    Early vector formats, such as POLYVRT, the ARC/INFO Coverage, and the Esri shapefile support a basic set of geometric primitives: points, polylines, and polygons, only in two dimensional space and the latter two with only straight line interpolation. TIN data structures for representing terrain surfaces as triangle meshes were also added.

  8. Vector (mathematics and physics) - Wikipedia

    en.wikipedia.org/wiki/Vector_(mathematics_and...

    In the natural sciences, a vector quantity (also known as a vector physical quantity, physical vector, or simply vector) is a vector-valued physical quantity. [9] [10] It is typically formulated as the product of a unit of measurement and a vector numerical value (), often a Euclidean vector with magnitude and direction.

  9. Standard basis - Wikipedia

    en.wikipedia.org/wiki/Standard_basis

    Every vector a in three dimensions is a linear combination of the standard basis vectors i, j and k. In mathematics , the standard basis (also called natural basis or canonical basis ) of a coordinate vector space (such as R n {\displaystyle \mathbb {R} ^{n}} or C n {\displaystyle \mathbb {C} ^{n}} ) is the set of vectors, each of whose ...