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Net bookings, generated from in-game purchases of Roblox's virtual currency "Robux", came in at $839.5 million, beating estimates of $830.2 million, according to LSEG data.
Roblox began to grow rapidly in the second half of the 2010s, and this growth was accelerated by the COVID-19 pandemic. [11] [12] Roblox is free to play, with in-game purchases available through a virtual currency called Robux. As of August 2020, Roblox had over 164 million monthly active users, including more than half of all American children ...
Analysts had expected bookings - primarily the value of virtual currency that users purchased on the platform - of $504.6 million, according to Refinitiv IBES data. Roblox reveals bookings surge ...
The number of hours engaged by players above the age of 13 rose 30% in the April-to-June quarter, and the company now expects annual bookings between $4.18 billion and $4.23 billion, up from its ...
The game was initially launched on April 13, 2022 [135] as a paid beta game, costing 50 Robux to access, and officially released as free-to-play three days later. [134] Reaching 70 million plays [ 136 ] and 275,000 concurrent players in the first week of its release, it broke the record for the largest launch on Roblox, and it would reach 500 ...
Roblox (RBLX) reports September metrics that showed a 23% rise in average daily active users (DAUs) from a year ago to 57.8 million.