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  2. Impulse (physics) - Wikipedia

    en.wikipedia.org/wiki/Impulse_(physics)

    This type of impulse is often idealized so that the change in momentum produced by the force happens with no change in time. This sort of change is a step change , and is not physically possible. However, this is a useful model for computing the effects of ideal collisions (such as in videogame physics engines ).

  3. Dirac delta function - Wikipedia

    en.wikipedia.org/wiki/Dirac_delta_function

    The impulse response can be computed to any desired degree of accuracy by choosing a suitable approximation for δ, and once it is known, it characterizes the system completely. See LTI system theory § Impulse response and convolution. The inverse Fourier transform of the tempered distribution f(ξ) = 1 is the delta function.

  4. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  5. List of equations in classical mechanics - Wikipedia

    en.wikipedia.org/wiki/List_of_equations_in...

    Left: intrinsic "spin" angular momentum S is really orbital angular momentum of the object at every point, right: extrinsic orbital angular momentum L about an axis, top: the moment of inertia tensor I and angular velocity ω (L is not always parallel to ω) [6] bottom: momentum p and its radial position r from the axis.

  6. Momentum - Wikipedia

    en.wikipedia.org/wiki/Momentum

    In Newtonian mechanics, momentum (pl.: momenta or momentums; more specifically linear momentum or translational momentum) is the product of the mass and velocity of an object. It is a vector quantity, possessing a magnitude and a direction.

  7. Constant of motion - Wikipedia

    en.wikipedia.org/wiki/Constant_of_motion

    In mechanics, a constant of motion is a physical quantity conserved throughout the motion, imposing in effect a constraint on the motion. However, it is a mathematical constraint , the natural consequence of the equations of motion , rather than a physical constraint (which would require extra constraint forces ).

  8. Momentum operator - Wikipedia

    en.wikipedia.org/wiki/Momentum_operator

    This operator occurs in relativistic quantum field theory, such as the Dirac equation and other relativistic wave equations, since energy and momentum combine into the 4-momentum vector above, momentum and energy operators correspond to space and time derivatives, and they need to be first order partial derivatives for Lorentz covariance.

  9. Euler's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Euler's_laws_of_motion

    Euler's second law states that the rate of change of angular momentum L about a point that is fixed in an inertial reference frame (often the center of mass of the body), is equal to the sum of the external moments of force acting on that body M about that point: [1] [4] [5]