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  2. Impulse (physics) - Wikipedia

    en.wikipedia.org/wiki/Impulse_(physics)

    Momentum is a vector quantity, so impulse is also a vector quantity: =. [1] Newton’s second law of motion states that the rate of change of momentum of an object is equal to the resultant force F acting on the object: =,

  3. Euler's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Euler's_laws_of_motion

    Euler's second law states that the rate of change of angular momentum L about a point that is fixed in an inertial reference frame (often the center of mass of the body), is equal to the sum of the external moments of force acting on that body M about that point: [1] [4] [5]

  4. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    There are two main descriptions of motion: dynamics and kinematics.Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.

  5. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    The Euler momentum equation is an expression of Newton's second law adapted to fluid dynamics. [62] [63] A fluid is described by a velocity field, i.e., a function (,) that assigns a velocity vector to each point in space and time. A small object being carried along by the fluid flow can change velocity for two reasons: first, because the ...

  6. Momentum - Wikipedia

    en.wikipedia.org/wiki/Momentum

    In Newtonian mechanics, momentum (pl.: momenta or momentums; more specifically linear momentum or translational momentum) is the product of the mass and velocity of an object. It is a vector quantity, possessing a magnitude and a direction.

  7. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  8. Rigid body dynamics - Wikipedia

    en.wikipedia.org/wiki/Rigid_body_dynamics

    The fundamental equation describing the behavior of a rotating solid body is Euler's equation of motion: = = + = + = + where the pseudovectors τ and L are, respectively, the torques on the body and its angular momentum, the scalar I is its moment of inertia, the vector ω is its angular velocity, the vector α is its angular acceleration, D is ...

  9. Newton–Euler equations - Wikipedia

    en.wikipedia.org/wiki/Newton–Euler_equations

    Traditionally the Newton–Euler equations is the grouping together of Euler's two laws of motion for a rigid body into a single equation with 6 components, using column vectors and matrices. These laws relate the motion of the center of gravity of a rigid body with the sum of forces and torques (or synonymously moments) acting on the rigid body.