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Scope is an important part of the name resolution of a variable. Most languages define a specific scope for each variable (as well as any other named entity), which may differ within a given program. The scope of a variable is the portion of the program's text for which the variable's name has meaning and for which the variable is said to be ...
Variable binding relates three things: a variable v, a location a for that variable in an expression and a non-leaf node n of the form Q(v, P). Note: we define a location in an expression as a leaf node in the syntax tree. Variable binding occurs when that location is below the node n. In the lambda calculus, x is a bound variable in the term M ...
The term Variable is relevant to several contexts, and is especially important to mathematics and computer science. Scientists and engineers will often use mathematical variables in formulae and equations, such as E = m c 2; they will also have their own special uses of the term. The term Variable can also occur in other contexts, such as ...
A fundamental distinction in scope is what "part of a program" means. In languages with lexical scope (also called static scope), name resolution depends on the location in the source code and the lexical context (also called static context), which is defined by where the named variable or function is defined.
There is a distinction between the definition of an interface and the implementation of that interface; however, this line is blurred in many programming languages because class declarations both define and implement an interface. Some languages, however, provide features that separate interface and implementation.
In computer programming, initialization or initialisation is the assignment of an initial value for a data object or variable. The manner in which initialization is performed depends on the programming language, as well as the type, storage class, etc., of an object to be initialized.
The choice of a variable name should be mnemonic — that is, designed to indicate to the casual observer the intent of its use. One-character variable names should be avoided except for temporary "throwaway" variables. Common names for temporary variables are i, j, k, m, and n for integers; c, d, and e for characters. int i;
Another meaning of range in computer science is an alternative to iterator. When used in this sense, range is defined as "a pair of begin/end iterators packed together". [1] It is argued [1] that "Ranges are a superior abstraction" (compared to iterators) for several reasons, including better safety.