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  2. Home Improvement: Power Tool Pursuit! - Wikipedia

    en.wikipedia.org/wiki/Home_Improvement:_Power...

    Reviews at the time were generally mixed-to-positive. GamePro gave Home Improvement: Power Tool Pursuit! a mixed review, calling it "like Pitfall with power tools". They commented that the game plays well and is easy to pick up on, has solid graphics, but features mediocre music, and concluded that it would be fun for side-scrolling fans and enthusiasts of the TV show, but is not challenging ...

  3. Diesel generator - Wikipedia

    en.wikipedia.org/wiki/Diesel_generator

    Set sizes range from 8 to 30-kW (also 8 to 30-kVA single phase) for homes, small shops, and offices, with the larger industrial generators from 8-kW (11 kVA) up to 2,000-kW (2,500-kVA three phase) used for office complexes, factories, and other industrial facilities. A 2,000-kW set can be housed in a 40 ft (12 m) ISO container with a fuel tank ...

  4. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    Wargame Construction Set (1986), Shoot'Em-Up Construction Kit (1987), Mamirin / Dungeon Manjirou (1988), and Arcade Game Construction Kit (1988) appeared in the 1980s on home computers. 3D Construction Kit was released on the ZX Spectrum in 1991, and contained a full polygon-based world creation tool.

  5. Engine–generator - Wikipedia

    en.wikipedia.org/wiki/Engine–generator

    The mid-size stationary engine–generator pictured here is a 100 kVA set which produces 415 V at around 110 A. It is powered by a 6.7-liter turbocharged Perkins Phaser 1000 Series engine, and consumes approximately 27 liters of fuel an hour, on a 400-liter tank.

  6. Gee Bee (video game) - Wikipedia

    en.wikipedia.org/wiki/Gee_Bee_(video_game)

    Gee Bee was developed by Toru Iwatani and was Namco's first video game produced in-house. [3] The company began their insertion into game development in July 1976, when Shigeichi Ishimura, a Namco electro-mechanical game designer, proposed the idea of creating a video arcade game utilizing a CPU, with information accumulated from his work on electro-mechanical games. [4]

  7. Motor–generator - Wikipedia

    en.wikipedia.org/wiki/Motor–generator

    As an example, a 250 kVA motor–generator operating at 300 ampere of full load current will require 1550 ampere of in-rush current during a re-closure after 5 seconds. This example used a fixed mounted flywheel sized to result in a 1 ⁄ 2 Hz per second slew rate. The motor–generator was a vertical type two-bearing machine with oil-bath ...

  8. Category:Video games by setting - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_by...

    Video games set in heaven (5 P) Video games set in hell (2 C, 53 P) Video games set in hotels (33 P) I. Video games set on islands (21 C, 82 P) J.

  9. Level-5 (company) - Wikipedia

    en.wikipedia.org/wiki/Level-5_(company)

    Level-5 was established in October 1998 by Akihiro Hino and his development team at Riverhillsoft, following the release of OverBlood 2. [3] Since Hino did not originally believe that his team could become an independent developer, he formed a partnership with Sony Computer Entertainment, who would allow him to develop for their upcoming PlayStation 2 under the condition that he set up his own ...