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In computer programming and software design, code refactoring is the process of restructuring existing source code—changing the factoring—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its non-functional attributes), while preserving its functionality .
Type generalization is a technique commonly used in refactoring.The idea is to draw on the benefits of object-orientation and make more-generalized types, thus enabling more code sharing, leading to better maintainability as there is less code to write.
Robert C. Martin calls a list of code smells a "value system" for software craftsmanship. [ 7 ] Contrary to these severe interpretations, Cunningham's original definition was that a smell is a suggestion that something may be wrong, not evidence that there is already a problem.
Refactoring refers to a software maintenance activity where source code is modified to improve readability or improve its structure. Software is often refactored to bring it into conformance with a team's stated coding standards after its initial release. Any change that does not alter the behavior of the software can be considered refactoring.
AntiPatterns: Refactoring Software, Architectures, and Projects in Crisis [1] is a book about anti-patterns: specific repeated practices in software architecture, software design and software project management that initially appear to be beneficial, but ultimately result in bad consequences that outweigh hoped-for advantages.
Rule of three ("Three strikes and you refactor") is a code refactoring rule of thumb to decide when similar pieces of code should be refactored to avoid duplication. It states that two instances of similar code do not require refactoring, but when similar code is used three times, it should be extracted into a new procedure.
Structured analysis breaks down a software system from the system context level to system functions and data entities as described by Tom DeMarco. [1] Object-oriented decomposition breaks a large system down into progressively smaller classes or objects that are responsible for part of the problem domain.
It is a good practice to identify design smells in a software system and apply appropriate refactoring to eliminate it to avoid accumulation of technical debt. The context (characterized by various factors such as the problem at hand, design eco-system, and platform) plays an important role to decide whether a certain structure or decision ...