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  2. Prototype JavaScript Framework - Wikipedia

    en.wikipedia.org/wiki/Prototype_JavaScript_Framework

    Prototype also provides library functions to support classes and class-based objects. [2] In JavaScript, object creation is prototype-based instead: an object creating function can have a prototype property, and any object assigned to that property will be used as a prototype for the objects created with that function. The Prototype framework ...

  3. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  4. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    In the ConcreteDecorator class, override any Component method(s) whose behavior needs to be modified. This pattern is designed so that multiple decorators can be stacked on top of each other, each time adding a new functionality to the overridden method(s). Note that decorators and the original class object share a common set of features.

  5. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    The class defines the data format or type (including member variables and their types) and available procedures (class methods or member functions) for a given type or class of object. Objects are created by calling a special type of method in the class known as a constructor. Classes may inherit from other classes, so they are arranged in a ...

  6. Prototype-based programming - Wikipedia

    en.wikipedia.org/wiki/Prototype-based_programming

    In prototype-based languages there are no explicit classes. Objects inherit directly from other objects through a prototype property. The prototype property is called prototype in Self and JavaScript, or proto in Io. There are two methods of constructing new objects: ex nihilo ("from nothing") object creation or through cloning an

  7. Extension method - Wikipedia

    en.wikipedia.org/wiki/Extension_method

    In object-oriented computer programming, an extension method is a method added to an object after the original object was compiled. The modified object is often a class, a prototype, or a type. The modified object is often a class, a prototype, or a type.

  8. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    In class-based programming, methods are defined within a class, and objects are instances of a given class. One of the most important capabilities that a method provides is method overriding - the same name (e.g., area) can be used for multiple different kinds of classes. This allows the sending objects to invoke behaviors and to delegate the ...

  9. MooTools - Wikipedia

    en.wikipedia.org/wiki/MooTools

    Class is an object of key/value pairs containing either properties or methods (functions). Class is effortlessly mixed and extended with other Class instantiations allowing for the most excellent focus of MooTools: Code reuse achieved through maximizing the power of JavaScript's prototypical inheritance but in a Class object syntax more ...