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A floating-point system can be used to represent, with a fixed number of digits, numbers of very different orders of magnitude — such as the number of meters between galaxies or between protons in an atom. For this reason, floating-point arithmetic is often used to allow very small and very large real numbers that require fast processing times.
In systems without any floating-point hardware, the CPU emulates it using a series of simpler fixed-point arithmetic operations that run on the integer arithmetic logic unit. The software that lists the necessary series of operations to emulate floating-point operations is often packaged in a floating-point library.
It covered only binary floating-point arithmetic. A new version, IEEE 754-2008, was published in August 2008, following a seven-year revision process, chaired by Dan Zuras and edited by Mike Cowlishaw. It replaced both IEEE 754-1985 (binary floating-point arithmetic) and IEEE 854-1987 Standard for Radix-Independent Floating-Point Arithmetic ...
A floating-point variable can represent a wider range of numbers than a fixed-point variable of the same bit width at the cost of precision. A signed 32-bit integer variable has a maximum value of 2 31 − 1 = 2,147,483,647, whereas an IEEE 754 32-bit base-2 floating-point variable has a maximum value of (2 − 2 −23) × 2 127 ≈ 3.4028235 ...
Decimal floating-point (DFP) arithmetic refers to both a representation and operations on decimal floating-point numbers. Working directly with decimal (base-10) fractions can avoid the rounding errors that otherwise typically occur when converting between decimal fractions (common in human-entered data, such as measurements or financial ...
Variable-length arithmetic operations are considerably slower than fixed-length format floating-point instructions. When high performance is not a requirement, but high precision is, variable length arithmetic can prove useful, though the actual accuracy of the result may not be known.
Double-precision floating-point format (sometimes called FP64 or float64) is a floating-point number format, usually occupying 64 bits in computer memory; it represents a wide range of numeric values by using a floating radix point.
Some operations of floating-point arithmetic are invalid, such as taking the square root of a negative number. The act of reaching an invalid result is called a floating-point exception. An exceptional result is represented by a special code called a NaN, for "Not a Number". All NaNs in IEEE 754-1985 have this format: sign = either 0 or 1.