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In revision 1.2, released in 2013, a new "Reduced Blanking Timing Version 2" mode was added which further reduces the horizontal blanking interval from 160 to 80 pixels, increases pixel clock precision from ±0.25 MHz to ±0.001 MHz, and adds the option for a 1000/1001 modifier for ATSC/NTSC video-optimized timing modes (e.g. 59.94 Hz instead ...
In the case of VHS, a linear control track at the tape's lower edge holds pulses that mark the beginning of every frame of video; these are used to fine-tune the tape speed during playback and to get the rotating heads exactly on their helical tracks rather than having them end up somewhere between two adjacent tracks. However, the exact ...
The same adjustment has been made to the 1968 Olympics FAT times; Jim Hines' winning time for the 100 meters was measured as 9.89 seconds, which was subsequently adjusted to 9.95 seconds. In 1972, having provided the official timing equipment since 1932, Omega lost the right to be the official timer for the Olympics to Longines.
In 1985, Colorado Time Systems co-founder William "Bill" Beierwaltes founded Colorado Memory Systems (CMS) as a division of Colorado Time Systems. [2] [3] Whereas Colorado Time Systems focused on timekeeping displays, Beierwaltes founded Colorado Memory Systems chiefly to market data storage products for the burgeoning personal computer industry of the 1980s. [3]
Adjust Your Tracking: The Untold Story of the VHS Collector is a 2013 American documentary film written and directed by Dan M. Kinem and Levi Peretic. It was released on 24 May 2013 and examines the culture of collecting VHS tapes. [ 1 ]
QuickTime Animation format (also known as QuickTime RLE) is a video compression format and codec created by Apple Computer to enable playback of RGB video in real time without expensive hardware. [ 1 ] [ 2 ] It is generally found in the QuickTime container with the FourCC 'rle '.
Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...
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