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Animal faith is the study of animal behaviours that suggest proto-religious faith. It is commonly believed that religion and faith are unique to humans, [1] [2] [3] largely due to the typical dictionary definition of the word religion (see e.g. Wiktionary or Dictionary.com) requiring belief in a deity, which has not been observed in non-human animals. [4]
Symbolic and Mythological Animals. London: Aquarian Press. ISBN 1-85538-118-4. Engels, D.W. (2001). Classical Cats. The Rise and Fall of the Sacred Cat. London, New York: Routledge. ISBN 0-415-26162-7. Epstein, Ronald (29 March – 1 April 1990). Hinduism's Perspective on Animal Rights. Animal Rights and Our Human Relationship to the Biosphere.
The Horses of Neptune, illustration by Walter Crane, 1893.. Horse symbolism is the study of the representation of the horse in mythology, religion, folklore, art, literature and psychoanalysis as a symbol, in its capacity to designate, to signify an abstract concept, beyond the physical reality of the quadruped animal.
The wind horse is a flying horse that is the symbol of the human soul in the shamanistic tradition of East Asia and Central Asia.In Tibetan Buddhism, it was included as the pivotal element in the center of the four animals symbolizing the cardinal directions and a symbol of the idea of well-being or good fortune.
In her work, Animals and World Religion, Lisa Kemmerer [6] explores the intricate relationship that exists between animals and various religious traditions in the world. There are so many different ways in which animals are perceived, revered, and engaged with within the context of different religions.
Animals feature in many different roles in video games, ranging from background NPCs and basic enemies to the protagonist of a game, as in the 2022 game Stray. [66] Virtual pet video games, such as the Nintendogs series and the mobile game Neko Atsume, are a popular type of game where the player cares for a fictional pet, usually a dog or cat. [67]
Aarne-Thompson-Uther type number 303, "The Twins or Blood-Brothers": this tale type sometimes merges with the previous one. Twins (or triplets) or lookalike individuals acquire two sets of fierce animals, like bears, lions and wolves. Each goes their separate ways: one defeats the dragon and the other meets a witch who petrifies his twin.
Evidence for animal culture is often based on studies of feeding behaviors, [8] vocalizations, [4] predator avoidance, [9] mate selection, [10] and migratory routes. [11] An important area of study for animal culture is vocal learning, the ability to make new sounds through imitation. [4] Most species cannot learn to imitate sounds.