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Davis 201 Principles of Software Development [12] Don't Make Me Think (Principles of intuitive navigation and information design) [13] The Art of Computer Programming (general computer-science masterpiece by Donald E. Knuth) The Cathedral and the Bazaar - book comparing top-down vs. bottom-up open-source software; The Philosophy of Computer ...
In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...
As of 2004, about 50 universities in the U.S. offer software engineering degrees, which teach both computer science and engineering principles and practices. The first software engineering master's degree was established at Seattle University in 1979. Since then, graduate software engineering degrees have been made available from many more ...
Software design usually is directed by goals for the resulting system and involves problem-solving and planning – including both high-level software architecture and low-level component and algorithm design. In terms of the waterfall development process, software design is the activity of following requirements specification and before coding ...
Enhancing the Development Life Cycle to Product Secure Software, V2.0 Oct. 2008 describes the security principles and practices that software developers, testers, and integrators can adopt to achieve the twin objectives of producing more secure software-intensive systems, and verifying the security of the software they produce.
Software engineering ethics is a large field. In some ways it began as an unrealistic attempt to define bugs as unethical. [citation needed] More recently it has been defined as the application of both computer science and engineering philosophy, principles, and practices to the design and development of software systems.
Whereas the SWEBOK Guide defines the software engineering knowledge that practitioners should have after four years of practice, SE2004 defines the knowledge that an undergraduate software engineering student should possess upon graduation (including knowledge of mathematics, general engineering principles, and other related areas).
Lean software development is a translation of lean manufacturing principles and practices to the software development domain. Adapted from the Toyota Production System , [ 1 ] it is emerging with the support of a pro-lean subculture within the agile community.