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  2. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    A reflection through an axis. In mathematics, a reflection (also spelled reflexion) [1] is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as the set of fixed points; this set is called the axis (in dimension 2) or plane (in dimension 3) of reflection. The image of a figure by a reflection is its mirror image in ...

  3. Euclidean plane isometry - Wikipedia

    en.wikipedia.org/wiki/Euclidean_plane_isometry

    , = [⁡ ⁡ ⁡ ⁡] []. which is a reflection in the x-axis followed by a rotation by an angle θ, or equivalently, a reflection in a line making an angle of θ/2 with the x-axis. Reflection in a parallel line corresponds to adding a vector perpendicular to it.

  4. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    An xy-Cartesian coordinate system rotated through an angle to an x′y′-Cartesian coordinate system In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and ...

  5. Glide reflection - Wikipedia

    en.wikipedia.org/wiki/Glide_reflection

    This isometry maps the x-axis to itself; any other line which is parallel to the x-axis gets reflected in the x-axis, so this system of parallel lines is left invariant. The isometry group generated by just a glide reflection is an infinite cyclic group. [1]

  6. Point reflection - Wikipedia

    en.wikipedia.org/wiki/Point_reflection

    In Euclidean geometry, the inversion of a point X with respect to a point P is a point X* such that P is the midpoint of the line segment with endpoints X and X*. In other words, the vector from X to P is the same as the vector from P to X*. The formula for the inversion in P is x* = 2p − x. where p, x and x* are the position vectors of P, X ...

  7. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    Likewise, (x, −y) are the coordinates of its reflection across the first coordinate axis (the x-axis). In more generality, reflection across a line through the origin making an angle θ {\displaystyle \theta } with the x-axis, is equivalent to replacing every point with coordinates ( x , y ) by the point with coordinates ( x ′, y ′) , where

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    Get answers to your AOL Mail, login, Desktop Gold, AOL app, password and subscription questions. Find the support options to contact customer care by email, chat, or phone number.

  9. Dihedral group - Wikipedia

    en.wikipedia.org/wiki/Dihedral_group

    The dihedral group D 2 is generated by the rotation r of 180 degrees, and the reflection s across the x-axis. The elements of D 2 can then be represented as {e, r, s, rs}, where e is the identity or null transformation and rs is the reflection across the y-axis. The four elements of D 2 (x-axis is vertical here) D 2 is isomorphic to the Klein ...