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  2. Thinking in Java - Wikipedia

    en.wikipedia.org/wiki/Thinking_in_Java

    Thinking in Java (ISBN 978-0131872486) is a book about the Java programming language, written by Bruce Eckel and first published in 1998. Prentice Hall published the 4th edition of the work in 2006. The book represents a print version of Eckel’s “Hands-on Java” seminar.

  3. The magazine said that the book was not easy to read, but that it would expose experienced programmers to both old and new topics. [ 8 ] A review of SICP as an undergraduate textbook by Philip Wadler noted the weaknesses of the Scheme language as an introductory language for a computer science course. [ 9 ]

  4. Joshua Bloch - Wikipedia

    en.wikipedia.org/wiki/Joshua_Bloch

    He led the design and implementation of numerous Java platform features, including the Java Collections Framework, the java.math package, and the assert mechanism. [1] He is the author of the programming guide Effective Java (2001), which won the 2001 Jolt Award , [ 2 ] and is a co-author of two other Java books, Java Puzzlers (2005) and Java ...

  5. Head First (book series) - Wikipedia

    en.wikipedia.org/wiki/Head_First_(book_series)

    Originally, the series covered programming and software engineering, but is now expanding to other topics in science, mathematics and business, due to success. The series was created by Bert Bates and Kathy Sierra, and began with Head First Java in 2003.

  6. "Hello, World!" program - Wikipedia

    en.wikipedia.org/wiki/"Hello,_World!"_program

    program in a given programming language. This is one measure of a programming language's ease of use. Since the program is meant as an introduction for people unfamiliar with the language, a more complex "Hello, World!" program may indicate that the programming language is less approachable. [19] For instance, the first publicly known "Hello ...

  7. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities and pitfalls of object-oriented programming, and the remaining chapters describing 23 classic software design patterns.

  8. How to Design Programs - Wikipedia

    en.wikipedia.org/wiki/How_to_Design_Programs

    The book introduces the concept of a design recipe, a six-step process for creating programs from a problem statement. While the book was originally used along with the education project TeachScheme! (renamed ProgramByDesign), it has been adopted at many colleges and universities for teaching program design principles.

  9. Java (programming language) - Wikipedia

    en.wikipedia.org/wiki/Java_(programming_language)

    Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), [16] meaning that compiled Java code can run on all platforms that support Java without the need to recompile. [17]