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  2. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    1-2 "Slade" Henson: 1993: Thunder Rift setting. Designed for the boxed set or Rules Cyclopedia and comes with full color poster map. 9503: Labyrinth of Madness: 15+ Monte Cook 1995: Generic setting. 3125: Legends of the Hero-Kings: Variable: Ed Stark: 1996: For the Birthright campaign setting. Includes adventures for low to high level ...

  3. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    March 1, 2001: Rules and options for integrating psionic powers into the D&D game. 160: 0-7869-1835-7: Defenders of the Faith: Rich Redman, James Wyatt: May 1, 2001: A guidebook to clerics and paladins: 96: 0-7869-1840-3: Tome and Blood: Bruce R. Cordell, Skip Williams: July 1, 2001: A guidebook to wizards and sorcerers: 96: 0-7869-1845-4: Song ...

  4. List of campaign settings - Wikipedia

    en.wikipedia.org/wiki/List_of_campaign_settings

    This is a list of campaign settings published for role-playing games. Since role-playing games originally developed from wargames, there are many historical and alternate-history RPGs based on Earth. The settings for such games are excluded from this list, unless they include significant fictional elements.

  5. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    This document was later revised and rereleased as System Reference Document 5.1 (SRD 5.1) in May 2016; [48] in January 2023, SRD 5.1 was released under an irrevocable Creative Commons license . [49] [50] The edition returns to having only three core rule books, with the Player's Handbook containing most major races and classes.

  6. List of fantasy worlds - Wikipedia

    en.wikipedia.org/wiki/List_of_fantasy_worlds

    The setting for The Name of the Wind and The Wise Man's Fear. The Name of the Wind: 2007: N Tékumel: M. A. R. Barker: A technological world is suddenly cast into a "pocket dimension". Reversing the usual sequence of events, Barker spent decades building his elaborate, detailed world before designing the initial tabletop role-playing game.

  7. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    [1]: 239 Magic was now divided into either arcane or divine magic. [2] This edition also includes what the game designer community would come to call the Vancian magic system. [1]: 240 [2] "In the Vancian model of magic, magic users must memorize all the spells which they wish to cast. When they cast a given spell, it disappears from memory and ...

  8. Beholder (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Beholder_(Dungeons_&_Dragons)

    The central body of a death kiss has no mouth. Its central eye gives it 120-foot infravision, but the death kiss has no magical powers. A death kiss is 90% likely to be taken for a beholder when sighted. The 10 tentacles largely retract into the body when not needed, resembling eyestalks, but can lash out to a full 20-foot stretch with blinding ...

  9. List of Atlus games - Wikipedia

    en.wikipedia.org/wiki/List_of_Atlus_games

    Atlus is a Japanese video game developer, publishing company and arcade manufacturer. They are known for Japanese role-playing games internationally, with Megami Tensei being its flagship franchise, as well as Print Club (Purikura) arcade machines in East Asia.