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1-2 "Slade" Henson: 1993: Thunder Rift setting. Designed for the boxed set or Rules Cyclopedia and comes with full color poster map. 9503: Labyrinth of Madness: 15+ Monte Cook 1995: Generic setting. 3125: Legends of the Hero-Kings: Variable: Ed Stark: 1996: For the Birthright campaign setting. Includes adventures for low to high level ...
March 1, 2001: Rules and options for integrating psionic powers into the D&D game. 160: 0-7869-1835-7: Defenders of the Faith: Rich Redman, James Wyatt: May 1, 2001: A guidebook to clerics and paladins: 96: 0-7869-1840-3: Tome and Blood: Bruce R. Cordell, Skip Williams: July 1, 2001: A guidebook to wizards and sorcerers: 96: 0-7869-1845-4: Song ...
This is a list of campaign settings published for role-playing games. Since role-playing games originally developed from wargames, there are many historical and alternate-history RPGs based on Earth. The settings for such games are excluded from this list, unless they include significant fictional elements.
This document was later revised and rereleased as System Reference Document 5.1 (SRD 5.1) in May 2016; [48] in January 2023, SRD 5.1 was released under an irrevocable Creative Commons license . [49] [50] The edition returns to having only three core rule books, with the Player's Handbook containing most major races and classes.
The setting for The Name of the Wind and The Wise Man's Fear. The Name of the Wind: 2007: N Tékumel: M. A. R. Barker: A technological world is suddenly cast into a "pocket dimension". Reversing the usual sequence of events, Barker spent decades building his elaborate, detailed world before designing the initial tabletop role-playing game.
[1]: 239 Magic was now divided into either arcane or divine magic. [2] This edition also includes what the game designer community would come to call the Vancian magic system. [1]: 240 [2] "In the Vancian model of magic, magic users must memorize all the spells which they wish to cast. When they cast a given spell, it disappears from memory and ...
The central body of a death kiss has no mouth. Its central eye gives it 120-foot infravision, but the death kiss has no magical powers. A death kiss is 90% likely to be taken for a beholder when sighted. The 10 tentacles largely retract into the body when not needed, resembling eyestalks, but can lash out to a full 20-foot stretch with blinding ...
Atlus is a Japanese video game developer, publishing company and arcade manufacturer. They are known for Japanese role-playing games internationally, with Megami Tensei being its flagship franchise, as well as Print Club (Purikura) arcade machines in East Asia.