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  2. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]

  3. Oblique projection - Wikipedia

    en.wikipedia.org/wiki/Oblique_projection

    Oblique projection is a simple type of technical drawing of graphical projection used for producing two-dimensional (2D) images of three-dimensional (3D) objects. The objects are not in perspective and so do not correspond to any view of an object that can be obtained in practice, but the technique yields somewhat convincing and useful results.

  4. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.

  5. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    To find the angle of a rotation, once the axis of the rotation is known, select a vector v perpendicular to the axis. Then the angle of the rotation is the angle between v and Rv. A more direct method, however, is to simply calculate the trace: the sum of the diagonal elements of the rotation matrix.

  6. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Isometric video game graphics are graphics employed in video games and pixel art that utilize a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional effect.

  7. Euler angles - Wikipedia

    en.wikipedia.org/wiki/Euler_angles

    The Euler angles are three angles introduced by Leonhard Euler to describe the orientation of a rigid body with respect to a fixed coordinate system. [ 1 ] They can also represent the orientation of a mobile frame of reference in physics or the orientation of a general basis in three dimensional linear algebra .

  8. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    This is Rodrigues' formula for the axis of a composite rotation defined in terms of the axes of the two component rotations. He derived this formula in 1840 (see page 408). [3] The three rotation axes A, B, and C form a spherical triangle and the dihedral angles between the planes formed by the sides of this triangle are defined by the rotation ...

  9. List of trigonometric identities - Wikipedia

    en.wikipedia.org/wiki/List_of_trigonometric...

    A formula for computing the trigonometric identities for the one-third angle exists, but it requires finding the zeroes of the cubic equation 4x 3 − 3x + d = 0, where is the value of the cosine function at the one-third angle and d is the known value of the cosine function at the full angle.