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Blackwell is a graphics processing unit (GPU) microarchitecture developed by Nvidia as the successor to the Hopper and Ada Lovelace microarchitectures.. Named after statistician and mathematician David Blackwell, the name of the Blackwell architecture was leaked in 2022 with the B40 and B100 accelerators being confirmed in October 2023 with an official Nvidia roadmap shown during an investors ...
On Monday, Nvidia CEO Jensen Huang took the wraps off of the company’s highly anticipated Blackwell graphics processing unit (GPU) at the company’s annual GTC conference in San Jose, Calif.The ...
Huang's keynote speech at the recent CES conference was used to introduce the RTX 50-series chips that use Nvidia's Blackwell graphics processing unit (GPU) architecture in the company's AI ...
Image source: Getty Images. Nvidia's GPUs: from gaming to AI. First, a brief glance at Nvidia's story so far. The company's graphics processing units (GPUs) today bring in revenue primarily from ...
The company carved out an early lead in AI applications race, in part because of Huang’s successful bet on the chip technology used to fuel the industry. The company is no stranger to big bets. Nvidia’s invention of graphics processor chips, or GPUs, in 1999 helped spark the growth of the PC gaming market and redefined computer graphics.
Nvidia’s invention of graphics processor chips, or GPUs, in 1999 helped spark the growth of the PC gaming market and redefined computer graphics. Demand for generative AI products that can compose documents, make images and serve as personal assistants has fueled sales of Nvidia’s specialized chips over the last year.
But while the GB200 pairs two Blackwell graphics processing units (GPUs) with one of Nvidia's Grace central processing units (CPUs), the GB10 marries one Blackwell GPU to a Grace CPU.
Nvidia's Tegra K1 (codenamed "Logan") features ARM Cortex-A15 cores in a 4+1 configuration similar to Tegra 4, or Nvidia's 64-bit Project Denver dual-core processor as well as a Kepler graphics processing unit with support for Direct3D 12, OpenGL ES 3.1, CUDA 6.5, OpenGL 4.4/OpenGL 4.5, and Vulkan.