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John Rankin reviewed Attack Force in The Space Gamer No. 61. [1] Rankin commented that "The unbalanced solo scenario and the one-dimensional nature of the game preclude it from becoming a favorite. To be fair, Attack Force was really designed to introduce 10- to 12-year olds to the joys of adventure gaming. Alas, in this respect, it fails.
Spicy Horse, the largest Western indie games developer in China, is taking a break from console games to create a side-scrolling, multiplayer shooter for Facebook. Owned by American McGee, this ...
Pharming requires unprotected access to target a computer, such as altering a customer's home computer, rather than a corporate business server. [citation needed] The term "pharming" is a neologism based on the words "farming" and "phishing". Phishing is a type of social-engineering attack to obtain access credentials, such as user names and ...
Humanity makes advances in space travel and colonization. In the year 2192 however, the colonists near Jupiter are attacked by the independent military nation of Zias stationed on the Olympus colony of Saturn. Zias uses a symbiotic computer system and several mecha factories powered by a device called the GEO as their primary attack force.
Attack Force is a 1980 video game developed by Big Five Software for the TRS-80 16K. It was written by Big Five co-founders Bill Hogue and Jeff Konyu. [1] Hogue later wrote Miner 2049'er. Attack Force is based on Exidy's 1980 Targ arcade game. [2] [3]
Attack Force may refer to: Attack Force, a 2006 action/thriller film, starring Steven Seagal; Attack Force Z, a 1982 Australian World War II film, directed by Tim Burstall; Attack Force, a 1982 board game from TSR; Attack Force, a 1980 computer game developed by Big Five Software
Freedom Force is a video game developed and published by Sunsoft for the Nintendo Entertainment System in 1988. The player takes the role of a sharpshooter in a counter-terrorist organization. This is one of the few games to require the NES Zapper light gun accessory. The game was released in arcades by Nintendo on the Nintendo VS. System as VS.
Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.