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In January 2019 Jason Scott uploaded the source code of this game to the Internet Archive. [92] Team Fortress 2: 2007 2012 Windows first-person shooter: Valve: A 2008 version of the game's source code was leaked alongside several other Orange Box games in 2012. [109] In 2020, an additional 2017 build of the game was leaked. [234] The Lion King ...
Game source-code released July 10, 2009. [1] C++, JavaScript, GLSL: 2048: 2014 2014 Puzzle: MIT: MIT: 2D: A sliding block puzzle game. Ruby, JavaScript, HTML, CSS: A Dark Room: 2013 2013 Online text-based role-playing game: Mozilla Public License: Mozilla Public License: Text: In July 2013 the source code of the game was put on GitHub under MPL ...
The DOS game source code was released around 2011 by the author Abe Pralle under Apache 2.0 License on GitHub. [208] Postal: 1997 2016 Top-down shooter: GPL-2.0-only: Freeware: Running with Scissors: In 2015 the Running with Scissors developers announced that they will release the source code of the game "if someone promises to port it to the ...
Pages in category "Commercial video games with freely available source code" The following 200 pages are in this category, out of approximately 300 total. This list may not reflect recent changes .
These non-commercial developed video games (freeware and hobbyists) have had their source-code released to the public under various licenses but are not free and open-source software. Pages in category "Video games with available source code"
Adventure Game Studio (AGS) is an open source development tool primarily used to create graphic adventure games. [1] It is aimed at intermediate-level game designers , and combines an integrated development environment (IDE) with a scripting language based on the C programming language to process game logic.
Thousand Parsec (TP) is a free and open source project with the goal of creating a framework for turn-based space empire building games. Thousand Parsec is a framework for creating a specific group of games, which are often called 4X games , from the main phases of gameplay that arise: eXplore, eXpand, eXploit and eXterminate. [ 2 ]
QuakeC is a compiled language developed in 1996 by John Carmack of id Software to program parts of the video game Quake.Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios.