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hping is an open-source packet generator and analyzer for the TCP/IP protocol created by Salvatore Sanfilippo (also known as Antirez). It is one of the common tools used for security auditing and testing of firewalls and networks, and was used to exploit the idle scan scanning technique (also invented by the hping author), and now implemented in the Nmap Security Scanner.
[citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience. High ping and low ping are commonly used terms in online gaming, where high ping refers to a ping that causes a severe amount of lag; while any level of ping may cause lag, severe lag is usually indicated by a ping of over 100 ms. [4]
Performance measures include elapsed time of the test, the amount of data transferred (including headers), the response time of the server, its transaction rate, its throughput, its concurrency and the number of times it returned OK. These measures are quantified and reported at the end of each run. [4] This is a sample of siege output:
Random testing is a black-box software testing technique where programs are tested by generating random, independent inputs. Results of the output are compared against software specifications to verify that the test output is pass or fail. [1]
[1] [3] The first released version was public domain software; all subsequent versions have been licensed under the BSD license. Ping was first included in 4.3BSD. [4] The FreeDOS version was developed by Erick Engelke and is licensed under the GPL. [5] Tim Crawford developed the ReactOS version. It is licensed under the MIT License. [6]
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A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...
In computer science, a heartbeat is a periodic signal generated by hardware or software to indicate normal operation or to synchronize other parts of a computer system. [1] [2] Heartbeat mechanism is one of the common techniques in mission critical systems for providing high availability and fault tolerance of network services by detecting the network or systems failures of nodes or daemons ...