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  2. End Poem - Wikipedia

    en.wikipedia.org/wiki/End_Poem

    Wikisource has original text related to this article: End Poem (full text) The end credits of the video game Minecraft include a written work by the Irish writer Julian Gough, conventionally called the End Poem, which is the only narrative text in the mostly unstructured sandbox game. Minecraft's creator Markus "Notch" Persson did not have an ending to the game up until a month before launch ...

  3. Social aspects of jealousy - Wikipedia

    en.wikipedia.org/wiki/Social_aspects_of_jealousy

    [citation needed] Cultural learning can influence the situations that trigger jealousy and the manner in which jealousy is expressed. Attitudes toward jealousy can also change within a culture over time. For example, attitudes toward jealousy changed substantially during the 1960s and 1970s in the United States.

  4. Jealousy - Wikipedia

    en.wikipedia.org/wiki/Jealousy

    Jealousy is a common theme in literature, art, theatre, and film. Often, it is presented as a demonstration of particularly deep feelings of love, rather than a destructive obsession. A study done by Ferris, Smith, Greenberg, and Smith [ 65 ] looked into the way people saw dating and romantic relationships based on how many reality dating shows ...

  5. La Jalousie - Wikipedia

    en.wikipedia.org/wiki/La_Jalousie

    La Jalousie (transl. Jealousy) is a 1957 novel by Alain Robbe-Grillet. [1] The French title: "la jalousie" is a play on words that can be translated as "jealousy", but also as "the jalousie window". La Jalousie is an example of the nouveau roman genre, for which Robbe-Grillet later explicitly advocated in his 1963 Pour un nouveau roman (For a ...

  6. Schadenfreude - Wikipedia

    en.wikipedia.org/wiki/Schadenfreude

    Schadenfreude (/ ˈ ʃ ɑː d ən f r ɔɪ d ə /; German: [ˈʃaːdn̩ˌfʁɔʏ̯də] ⓘ; lit. Tooltip literal translation "harm-joy") is the experience of pleasure, joy, or self-satisfaction that comes from learning of or witnessing the troubles, failures, pain, suffering, or humiliation of another.

  7. Generative literature - Wikipedia

    en.wikipedia.org/wiki/Generative_literature

    Generative literature is poetry or fiction that is automatically generated, often using computers. It is a genre of electronic literature , and also related to generative art . John Clark 's Latin Verse Machine (1830–1843) is probably the first example of mechanised generative literature, [ 1 ] [ 2 ] while Christopher Strachey 's love letter ...

  8. Heathcliff (Wuthering Heights) - Wikipedia

    en.wikipedia.org/wiki/Heathcliff_(Wuthering_Heights)

    Heathcliff is a fictional character in Emily Brontë's 1847 novel Wuthering Heights. [1] Owing to the novel's enduring fame and popularity, he is often regarded as an archetype of the tortured antihero whose all-consuming rage, jealousy and anger destroy both him and those around him; in short, the Byronic hero.

  9. Strachey love letter algorithm - Wikipedia

    en.wikipedia.org/wiki/Strachey_Love_Letter_algorithm

    Although this appears to be the first work of computer-generated literature, the structure is similar to the nineteenth-century parlour game Consequences, and the early twentieth-century surrealist game exquisite corpse. The Mad Libs books were conceived around the same time as Strachey wrote the love letter generator. [3]