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  3. Bullet (software) - Wikipedia

    en.wikipedia.org/wiki/Bullet_(software)

    Erwin Coumans, its main author, won a Scientific and Technical Academy Award [4] for his work on Bullet. He worked for Sony Computer Entertainment US R&D from 2003 until 2010, for AMD until 2014, for Google until 2022 and he now works for Nvidia. The Bullet physics library is free and open-source software subject to the terms of the zlib License.

  4. Bullet Run - Wikipedia

    en.wikipedia.org/wiki/Bullet_Run

    Bullet Run was a free-to-play online multiplayer first-person shooter video game developed by German studio ACONY and published by Sony Online Entertainment in 2012. [1] [2] [3] On 1 February 2013, Sony Online Entertainment announced that the game would be shut down on 8 March 2013. The game was shut down at 12:00PM ET.

  5. First-person shooter - Wikipedia

    en.wikipedia.org/wiki/First-Person_Shooter

    Maze War was originally developed in 1973 by Greg Thompson, Steve Colley and Howard Palmer, high-school students in a NASA work-study program trying to develop a program to help visualize fluid dynamics for spacecraft designs. The work became a maze game presented to the player in the first-person, and later included support for a second player ...

  6. Shoot 'em up - Wikipedia

    en.wikipedia.org/wiki/Shoot_'em_up

    A bullet heaven or reverse bullet hell is a subgenre characterized by the player character collecting or unlocking abilities and attacks whose visuals overlap and clutter the game screen as the game progresses. They also share a feature of many enemy characters, commonly called "hordes", walking toward the player from off-screen.

  7. Superhot - Wikipedia

    en.wikipedia.org/wiki/Superhot

    Superhot is an independent first-person shooter (FPS) video game developed and published by Superhot Team. Though the game follows traditional first-person shooter gameplay mechanics, with the player attempting to take out enemy targets using guns and other weapons, time within the game progresses at normal speed only when the player moves; this creates the opportunity for the player to assess ...