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A net torque acting upon an object will produce an angular acceleration of the object according to =, just as F = ma in linear dynamics. The work done by a torque acting on an object equals the magnitude of the torque times the angle through which the torque is applied: W = τ θ . {\displaystyle W=\tau \theta .}
The work done is given by the dot product of the two vectors, where the result is a scalar. When the force F is constant and the angle θ between the force and the displacement s is also constant, then the work done is given by: = If the force is variable, then work is given by the line integral:
Power is the rate with respect to time at which work is done; it is the time derivative of work: =, where P is power, W is work, and t is time.. We will now show that the mechanical power generated by a force F on a body moving at the velocity v can be expressed as the product: = =
Torque-free precessions are non-trivial solution for the situation where the torque on the right hand side is zero. When I is not constant in the external reference frame (i.e. the body is moving and its inertia tensor is not constantly diagonal) then I cannot be pulled through the derivative operator acting on L.
The work done W by an external agent which exerts a force F (at r) and torque τ on an object along a curved path C is: W = Δ T = ∫ C ( F ⋅ d r + τ ⋅ n d θ ) {\displaystyle W=\Delta T=\int _{C}\left(\mathbf {F} \cdot \mathrm {d} \mathbf {r} +{\boldsymbol {\tau }}\cdot \mathbf {n} \,{\mathrm {d} \theta }\right)}
Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.
Torque forms part of the basic specification of an engine: the power output of an engine is expressed as its torque multiplied by the angular speed of the drive shaft. Internal-combustion engines produce useful torque only over a limited range of rotational speeds (typically from around 1,000–6,000 rpm for a small car).
The first term in D'Alembert's principle above is the virtual work done by the non-constraint forces N k along the virtual displacements δr k, and can without loss of generality be converted into the generalized analogues by the definition of generalized forces = =, so that = = = = = =.