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Assume that we want to find intersection of two infinite lines in 2-dimensional space, defined as a 1 x + b 1 y + c 1 = 0 and a 2 x + b 2 y + c 2 = 0. We can represent these two lines in line coordinates as U 1 = (a 1, b 1, c 1) and U 2 = (a 2, b 2, c 2). The intersection P′ of two lines is then simply given by [4]
In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct lines, which either is one point (sometimes called a vertex) or does not exist (if the lines are parallel). Other types ...
intercept theorem with a pair of intersecting lines intercept theorem with more than two lines. The first two statements remain true if the two rays get replaced by two lines intersecting in . In this case there are two scenarios with regard to , either it lies between the 2 parallels (X figure) or it does not (V figure).
In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct lines, which either is one point (sometimes called a vertex) or does not exist (if the lines are parallel). Other types ...
The computation of the intersection of two lines shows that the entire pencil of lines centered at a point is determined by any two of the lines that intersect at that point. It immediately follows that the algebraic condition for three lines, [a 1, b 1, c 1], [a 2, b 2, c 2], [a 3, b 3, c 3] to be concurrent is that the determinant,
Next to the intersecting chords theorem and the tangent-secant theorem, the intersecting secants theorem represents one of the three basic cases of a more general theorem about two intersecting lines and a circle - the power of point theorem.
The Shamos–Hoey algorithm [1] applies this principle to solve the line segment intersection detection problem, as stated above, of determining whether or not a set of line segments has an intersection; the Bentley–Ottmann algorithm works by the same principle to list all intersections in logarithmic time per intersection.
Lines A, B and C are concurrent in Y. In geometry, lines in a plane or higher-dimensional space are concurrent if they intersect at a single point.. The set of all lines through a point is called a pencil, and their common intersection is called the vertex of the pencil.