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  2. Game Boy Game Pak - Wikipedia

    en.wikipedia.org/wiki/Game_Boy_Game_Pak

    Game Boy Game Pak is the brand name of the ROM cartridges used to store video game data for the Game Boy family of handheld video game consoles, part of Nintendo's line of Game Pak cartridges. Early Game Boy games were limited to 32 kilobytes (KB) of read-only memory (ROM) storage due to the system's 8-bit architecture .

  3. PlayStation 2 technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_2_technical...

    IOP memory: 2 MB of 32-bit EDO-RAM @ 37.5 MHz, 150 MB/sec peak bandwidth [23] [24] Handles communication between external peripherals or devices & the hardware, also helping transfer data to the SPU2, the system's sound processing unit, via the same bus, its 32-bit bus being shared between the SPU2, optical drive, USB ports and more [ 25 ] [ 23 ]

  4. Megabyte - Wikipedia

    en.wikipedia.org/wiki/Megabyte

    1 MB = 1 024 000 bytes (= 1000×1024 B) is the definition used to describe the formatted capacity of the 1.44 MB 3.5-inch HD floppy disk, which actually has a capacity of 1 474 560 bytes. [ 5 ] Randomly addressable semiconductor memory doubles in size for each address lane added to an integrated circuit package, which favors counts that are ...

  5. List of floppy disk formats - Wikipedia

    en.wikipedia.org/wiki/List_of_floppy_disk_formats

    180 kB Double 2 18 256 360 kB 300 Atari ST/TT/Falcon 3 1 ⁄ 2 inch Double 1 80 9 512 soft 360 kB 300 MFM 2 720 kB High 18 1,440 kB Coleco ADAM: 5 1 ⁄ 4 inch Double 1 40 8 512 soft 160 kB 300 MFM Commodore 64 (8-bit) 5 1 ⁄ 4 inch Double 1 35 Variable (17-21) ZCAV: 256 soft 170 kB 300 GCR [NB 6] 2 340 kB Quad 1 77 Variable (23-29) ZCAV 521 ...

  6. Super Nintendo Entertainment System Game Pak - Wikipedia

    en.wikipedia.org/wiki/Super_Nintendo...

    The Super Nintendo Entertainment System Game Pak is the system's default ROM cartridge medium. It is called Game Pak in most Western regions, [1] and Cassette (カセット, Kasetto) in Japan and parts of Latin America. [2] While the Super NES can address 128 Megabits, [a] only 117.75 Megabits are actually available for cartridge use.

  7. List of interface bit rates - Wikipedia

    en.wikipedia.org/wiki/List_of_interface_bit_rates

    20 kbit/s: 2.5 kB/s: IrDA-Control: 72 kbit/s: 9 ... 20 Mbit/s: 2.5 MB/s: 1994 Serial EIA-485 max. 35 Mbit/s: 4.375 ...

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  9. Game & Watch: Super Mario Bros. - Wikipedia

    en.wikipedia.org/wiki/Game_&_Watch:_Super_Mario...

    The game is powered by a STM32H7B0VBT6 microcontroller, which consists of an ARM Cortex-M7 core, two banks of 256KB Flash (only 128 KB is documented) as discovered by the Game & Watch modding community, 1380 KB of SRAM, [15] [16] and 1 MB of Serial Flash.