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  2. The Children's Place - Wikipedia

    en.wikipedia.org/wiki/The_Children's_Place

    The Children’s Place is a retailer of clothing for children. It sells its products primarily under its proprietary brands The Children’s Place, Gymboree , Sugar & Jade, PJ Place and Crazy 8. The company has about 525 stores in the U.S., Canada and Puerto Rico, and also sells via two online outlets and through five franchise partners in 15 ...

  3. Deductive reasoning - Wikipedia

    en.wikipedia.org/wiki/Deductive_reasoning

    The core motivation was to give a simple presentation of deductive reasoning that closely mirrors how reasoning actually takes place. [68] In this sense, natural deduction stands in contrast to other less intuitive proof systems, such as Hilbert-style deductive systems , which employ axiom schemes to express logical truths . [ 66 ]

  4. Wason selection task - Wikipedia

    en.wikipedia.org/wiki/Wason_selection_task

    [1] [2] [3] It is one of the most famous tasks in the study of deductive reasoning. [4] An example of the puzzle is: You are shown a set of four cards placed on a table, each of which has a number on one side and a color on the other.

  5. Situation calculus - Wikipedia

    en.wikipedia.org/wiki/Situation_calculus

    The situation calculus is a logic formalism designed for representing and reasoning about dynamical domains. It was first introduced by John McCarthy in 1963. [1] The main version of the situational calculus that is presented in this article is based on that introduced by Ray Reiter in 1991.

  6. Logic puzzle - Wikipedia

    en.wikipedia.org/wiki/Logic_puzzle

    Another form of logic puzzle, popular among puzzle enthusiasts and available in magazines dedicated to the subject, is a format in which the set-up to a scenario is given, as well as the object (for example, determine who brought what dog to a dog show, and what breed each dog was), certain clues are given ("neither Misty nor Rex is the German Shepherd"), and then the reader fills out a matrix ...

  7. Automated theorem proving - Wikipedia

    en.wikipedia.org/wiki/Automated_theorem_proving

    Automated theorem proving (also known as ATP or automated deduction) is a subfield of automated reasoning and mathematical logic dealing with proving mathematical theorems by computer programs. Automated reasoning over mathematical proof was a major motivating factor for the development of computer science .

  8. Law of thought - Wikipedia

    en.wikipedia.org/wiki/Law_of_thought

    But PM does at least provide an example set (but not the minimum; see Post below) that is sufficient for deductive reasoning by means of the propositional calculus (as opposed to reasoning by means of the more-complicated predicate calculus)—a total of 8 principles at the start of "Part I: Mathematical Logic".

  9. Induction puzzles - Wikipedia

    en.wikipedia.org/wiki/Induction_puzzles

    The muddy children puzzle is the most frequently appearing induction puzzle in scientific literature on epistemic logic. [4] [5] [6] Muddy children puzzle is a variant of the well known wise men or cheating wives/husbands puzzles. [7] Hat puzzles are induction puzzle variations that date back to as early as 1961. [8]