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  2. Interactive theatre - Wikipedia

    en.wikipedia.org/wiki/Interactive_theatre

    Interactive theatre often goes hand in hand with immersive theatre, which brings the audience into the same playing space as the performers. They may be asked to hold props, supply performance suggestions (as in improvisational theatre ), share the action's real-world (non-theatrical) setting (as in site-specific theatre and immersive theatre ...

  3. Entertainment technology - Wikipedia

    en.wikipedia.org/wiki/Entertainment_technology

    This is a virtual reality example, which is part of entertainment technology. Entertainment technology is the discipline of using manufactured or created components to enhance or make possible any sort of entertainment experience. Because entertainment categories are so broad, and because entertainment models the world in many ways, the types ...

  4. Immersive theater - Wikipedia

    en.wikipedia.org/wiki/Immersive_theater

    Virtual reality in immersive theater consists of traditional story and filmic elements: plot, conflict, protagonist, antagonist. [16] Virtual reality is a new way of establishing the protagonist. Users can customize the protagonist in detail and make the different decisions they think best for the plotline.

  5. Digital theatre - Wikipedia

    en.wikipedia.org/wiki/Digital_theatre

    Digital theatre is primarily identified by the coexistence of "live" performers and digital media in the same unbroken(1) space with a co-present audience. In addition to the necessity that its performance must be simultaneously "live" and digital, the event's secondary characteristics are that its content should retain some recognizable theatre roles (through limiting the level of ...

  6. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate some realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it ...

  7. Sensorama - Wikipedia

    en.wikipedia.org/wiki/Sensorama

    The Sensorama was a mechanical device, which includes a stereoscopic color display, fans, odor emitters, stereo‐sound system, and a motional chair. It simulated a motorcycle ride through New York and created the experience by having the spectator sit in an imaginary motorcycle while experiencing the street through the screen, fan-generated ...

  8. Immersion (virtual reality) - Wikipedia

    en.wikipedia.org/wiki/Immersion_(virtual_reality)

    A woman using the Manus VR glove development kit in 2016. In virtual reality (VR), immersion is the perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.

  9. Extended reality - Wikipedia

    en.wikipedia.org/wiki/Extended_reality

    Extended reality (XR) is an umbrella term to refer to augmented reality (AR), mixed reality (MR), and virtual reality (VR). The technology is intended to combine or mirror the physical world with a " digital twin world" able to interact with it, [ 1 ] [ 2 ] giving users an immersive experience by being in a virtual or augmented environment.