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  2. MyHouse.wad - Wikipedia

    en.wikipedia.org/wiki/MyHouse.wad

    MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson, more commonly known by "Veddge". It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.

  3. Garry's Mod - Wikipedia

    en.wikipedia.org/wiki/Garry's_Mod

    In July 2009, four developers working under the name "PixelTail Games" opened a Garry's Mod server called GMod Tower. GMod Tower was a network of servers, designed as a social media platform for users to play minigames with friends and socialise in a hub area. Within hours of the server's opening, the website for GMod Tower reached two million ...

  4. List of Source mods - Wikipedia

    en.wikipedia.org/wiki/List_of_Source_mods

    The game is primarily set in the Iraq war, however some maps are set in Afghanistan, and future updates are planned to expand the setting into a hypothetical conflict in Kosovo and other theatres. Insurgency received the Player's Choice 2007 "Mod of the Year" award from ModDB, [56] as well as the "Best Source Mod of 2007" Gold Award from ...

  5. Half-Life: Full Life Consequences - Wikipedia

    en.wikipedia.org/wiki/Half-Life:_Full_Life...

    Half-Life: Full Life Consequences is a 4-episode Machinima series animated within the video game Garry's Mod and published on the video sharing website YouTube.Based on a fan fiction work of the same name, the series follows the exploits of the character "John Freeman", the unknown brother of Gordon Freeman from the Half-Life video game series.

  6. id Tech - Wikipedia

    en.wikipedia.org/wiki/Id_Tech

    Wolfenstein 3D (1992) increased the color palette from 16-color EGA to 256-color VGA and also adopted raycasting.The game engine was also licensed out to other companies. The source code to Wolfenstein 3D, along with its prequel Spear of Destiny, was released on 21 July 1995 under a proprietary license, and then later under GPL-2.0-or-later.

  7. Gravity gun - Wikipedia

    en.wikipedia.org/wiki/Gravity_gun

    A gravity gun as featured in Half-Life 2 and its Episodes. A gravity gun is a type of device in video games, particularly first-person shooters using physics engines, whereby players can directly manipulate objects in the world, often allowing them to be used as projectiles against hostile characters.

  8. Half-Life 2: Episode Two - Wikipedia

    en.wikipedia.org/wiki/Half-Life_2:_Episode_Two

    The Hunter is a powerful and resilient enemy which players must often run from while seeking a means to fight back; Episode Two ' s environments are designed with this in mind. [ 2 ] An interview in the August 2006 issue of PC Gamer magazine revealed that the Hunter stands 8 feet (2.4 m) tall.

  9. Serious Sam - Wikipedia

    en.wikipedia.org/wiki/Serious_Sam

    Croteam created a proprietary engine for use in both Serious Sam: The First Encounter and Serious Sam: The Second Encounter.At the time Croteam was making Serious Sam, licensing other engines was costly (upwards of US$1 million), so they made their own from scratch, following the feature set of the first Doom engine, which simulated 3D spaces in 2D, and did not include up or down targeting.