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Warcraft II: Tides of Darkness is a fantasy real-time strategy computer game developed by Blizzard Entertainment and released for MS-DOS and Microsoft Windows in 1995 and Mac OS in 1996 by Blizzard's parent, Davidson & Associates.
Warcraft II: Tides of Darkness was the first game in the series to feature play over the internet using Battle.net, although this was not included until a later release of the game. Warcraft II was also the first in the series to be re-released as a "Battle Chest", a bundled copy of the game containing both the original and expansion.
World of Warcraft: Tides of Darkness is a fantasy novel written by Aaron S. Rosenberg and published by Simon & Schuster's Pocket Star Books, a division of Viacom. The novel is based on Blizzard Entertainment's Warcraft universe, and is a novelization of the RTS PC game: Warcraft II: Tides of Darkness (1995).
Warcraft II: Beyond the Dark Portal is an expansion pack for the real-time strategy video game Warcraft II: Tides of Darkness for MS-DOS, Microsoft Windows and Macintosh. It was developed by Blizzard Entertainment and Cyberlore Studios, [3] and published by Blizzard in North America and Europe in 1996.
Existing expansions are incorporated for free into the base game several years after release [66] Recreation of the original game prior to expansions released as World of Warcraft Classic (2019), and recreations of the first expansions released as The Burning Crusade Classic (2021), Wrath of the Lich King Classic (2022) and Cataclysm Classic ...
Wyatt was the leader of Battle.net gaming network's programming and a major contributor on the multiplayer parts of Blizzard's popular games including StarCraft, Diablo and Warcraft II: Tides of Darkness. [1] Having been in Blizzard for more than eight years, his work also includes earlier Blizzard games like Lost Vikings and Rock N' Roll Racing.
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Blizzard Entertainment began development on StarCraft in 1995, shortly after the release of highly successful Warcraft II: Tides of Darkness. [27] Using the Tides of Darkness game engine as a base, StarCraft made its debut at E3 1996. [28] The version of the game displayed, assembled by the team's lead programmer Bob Fitch, received a rather ...